PlayFleet - Multi-Client Hub OFFICIAL SALE

PlayFleet is a high-performance editor hub that allows you to run and synchronize multiple isolated Unity Editor clients simultaneously for multiplayer testing—eliminating the need to make standalone game builds!


Test your Netcode for GameObjects, Mirror, Fish-Net, Photon Fusion/PUN, or custom socket multiplayer games directly within Unity in seconds.


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KEY FEATURES:

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  • Zero-Build Multiplayer Testing: Launch multiple fully isolated Unity editor instances on the fly.
  • Instant Workspace Provisioning: Uses NTFS directory junctions (Windows) and symlinks (macOS) to share Assets and Packages without cloning disk space.
  • Synchronized Play & Stop: Enter or exit Play Mode in the main editor, and all connected clients follow automatically.
  • Role Presets: Assign dedicated roles (Host, Client, Dedicated Server) and custom command-line overrides per instance.
  • Robust TCP IPC: Real-time, low-latency inter-process communication with automatic heartbeat and crash detection.
  • Live Fleet Hub: Sleek, unified editor window displaying client statuses, logs, link health, and memory stats.
  • Complete Offline Documentation: Includes an offline, zero-dependency HTML documentation guide.

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COMPATIBILITY:

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  • Works with any networking framework (Netcode for GameObjects, Mirror, Fish-Net, Photon, etc.).
  • Compatible with Built-in, URP, and HDRP render pipelines.
  • Supports Unity 2022.3 LTS, Unity 2023, and Unity 6.

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AI DISCLOSURE & TRANSPARENCY

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This asset contains 100% human-crafted C# source code and hand-designed architecture. No generative AI code, AI-generated images/textures, or third-party synthetic assets were used in the creation or runtime operation of this package.


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