Emerald Audio Analyzer v1.0 View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.4.6 or later
Package size
3.2 MB
Files
64
Views in the past week
12

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Emerald Audio Analyzer v1.0

by Emerald Game Development (opens in new tab)

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Professional Unity audio analysis, auditing, live monitoring, mix profiling, and optimization tools to help you find audio problems before they reach players.

Price $34.99

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Price history

Last 6 months

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Price history for Emerald Audio Analyzer v1.0, 6 months Current $34.99; lowest $34.99; highest $34.99 in this period. $0 $25 $50 19 Oct 26 Oct 2 Nov

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About this asset

Emerald Audio Analyzer is a professional Unity Editor toolkit designed to help developers understand, audit, optimize, and improve the audio in their projects.

Instead of manually checking hundreds of AudioClips, AudioSources, import settings, loudness levels, and memory configurations, Audio Analyzer brings those checks together into one dedicated workspace.

Analyze your project audio using useful engineering measurements including LUFS, Peak dBFS, RMS, waveform envelopes, silence detection, crest factor, DC offset, and category-relative loudness. Audio Analyzer can automatically organize clips into categories such as Dialogue, Music, UI, Ambience, Footsteps, Weapons, Impacts, Vehicles, and more, while still allowing manual category overrides when needed.

The Project Audio Audit inspects AudioSources in scenes and prefabs to help identify configuration problems such as suspicious looping, muted or zero-volume sources, inappropriate 3D settings, missing clips, duplicate autoplay music, and other common setup issues.

During Play Mode, the Live Monitor provides real-time Peak and RMS metering for the master output and currently playing AudioSources, making it easier to diagnose your actual in-game mix while the project is running.

The Import & Memory Audit examines AudioClip import settings and highlights potentially inefficient configurations such as long Decompress On Load clips, short Streaming clips, unnecessarily high sample rates, large decoded memory footprints, and possible mono optimization opportunities.

Audio Analyzer also includes Mix Profiles, allowing you to evaluate categories relative to a chosen loudness reference instead of forcing every sound toward a single universal target. Built-in profiles provide useful starting points for general games, mobile projects, cinematic experiences, dialogue-heavy games, and wider dynamic-range mixes.

Compressed and Streaming clips are handled through a non-destructive Safe Source Analysis system. When a clip cannot be directly analyzed, Audio Analyzer creates a temporary readable copy, performs the analysis, verifies the original source remains unchanged, and removes the temporary asset afterward.

The package is genre-independent and can be used with action games, RPGs, strategy games, simulations, horror games, mobile titles, cinematic projects, and virtually any Unity project that uses audio.

All analysis and auditing tools are Editor-only. Audio Analyzer does not require you to modify your runtime audio system, AudioMixer setup, source files, or existing game architecture.

A generated customer demo is included so you can explore the workflow immediately.

From the publisher's Asset Store listing.

Technical details

Technical Details / Key Features

  • AudioClip AnalysisIntegrated LUFS analysis
    Peak dBFS
    RMS dBFS
    Crest factor
    DC offset
    Silence percentage
    Leading and trailing silence detection
    Duration, channels, sample rate, load type, compression and preload information
    Waveform envelope preview
  • Safe Source AnalysisSupports clips using Decompress On Load, Compressed In Memory, and Streaming
    Creates temporary readable copies when required
    Never modifies the original AudioClip importer settings
    Source integrity verification
    Automatic temporary-file cleanup
    Tested with large compressed/streaming libraries
  • Automatic Audio CategorizationDialogue
    Music
    UI
    Ambience
    Footsteps
    Weapons
    Impacts
    Explosions
    Vehicles
    Creatures
    Magic
    Environment
    Cinematic
    Other
    Persistent manual category overrides
  • Project Audio AuditScans AudioSources in scenes and prefabs
    Detects suspicious looping configurations
    Zero-volume and muted sources
    UI audio using inappropriate 3D settings
    Missing AudioClips
    Duplicate autoplay music
    Mixer-routing observations
    Other common AudioSource configuration issues
  • Live Play Mode MonitoringReal-time master Peak meter
    Real-time master RMS meter
    Session Peak
    Per-AudioSource Peak and RMS
    Currently playing source list
    Clip, category, mixer, spatial mode, and playback-time information
    Near-clipping and clipping indicators
    Automatic Live Monitor startup option
    Compatible with Fast Enter Play Mode / Domain Reload disabled workflows
  • Import & Memory Optimization AuditAudioClip load-type analysis
    Compression analysis
    Sample-rate review
    Estimated decoded-memory payload
    Current Decompress On Load memory estimate
    Long Decompress On Load detection
    Short Streaming detection
    High sample-rate warnings
    Potential mono-memory savings
    Preload and load-in-background review
  • Mix ProfilesGeneral Game
    Mobile
    Cinematic
    Dialogue Heavy
    Wide Dynamic Range
    Custom
    Category-relative loudness targets
    Reference-category system
    Profile-based gain recommendations
    Category median analysis
  • A/B AuditionPreview original clip level
    Preview recommended attenuation
    Non-destructive Editor-only playback
    Does not alter AudioClip files, importers, mixers, or scenes
  • Workflow & ReportingSearch clips
    Filter by category
    Filter by issue status
    Sort by path, name, category, loudness, peak, profile gain, or issues
    Select and ping analyzed assets
    Copy analysis summaries
    Export analysis to CSV
    Cancelable long-running scans
    Previous completed results are preserved if a scan is canceled
  • Performance TestedTested with over 1,000 AudioClips
    Dedicated Safe Source stress testing with compressed and Streaming clips
    Non-destructive integrity checks
    Temporary analysis cleanup verification
  • Editor-OnlyNo runtime component required
    No dependency on a particular audio framework
    Does not replace Unity AudioSources or AudioMixers
    Designed to work alongside existing Unity audio systems
  • Included DemoGenerated music
    Ambience
    UI sounds
    Footsteps
    Impacts
    Weapon-style effects
    Demo scene for Live Monitor testing

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.4.6f1 Compatible Compatible Compatible

As listed on the Asset Store.