MAKE WATER FLOW
Drop a source into your scene, run pipes out to troughs, tanks and fountains, and watch the water flow downhill and fill them for real. Sources supply water, pipes carry it, valves cut it, and pumps lift it uphill, all native to Game Creator 2 so your world reacts to water with the nodes you already know.
The best part is that your players can plumb the place themselves. They walk up to a fitting, drag a live pipe to the next one just like a survival game, and bring the taps to life one length at a time. They can cut a pipe and reroute it, split one source across a manifold, or pump water up to a rooftop tank.
Water behaves the way players expect. It only runs downhill unless a pump pushes it up, and containers fill with real liquid that rises and drains behind their walls. Every moment that matters, a trough filling, a valve thrown, a tank running dry, is a Game Creator event you can hang a quest, a sound or a splash on. No code required.
Built for survival, base building, farming, puzzles and immersive sims, or any world where water should feel real.
FEATURES
💧 DRAG PIPES IN GAME
Your player aims at a fitting and drags a live, sagging pipe to another to plumb the level at runtime.
⬇️ REAL GRAVITY
Water only flows downhill on its own, so height matters. Mount a tank up high and it feeds everything below it.
⚙️ PUMPS THAT LIFT WATER
Drop in a pump and water climbs uphill and pressurises the line beyond it. Pumps even chain for tall lifts.
🧊 CONTAINERS THAT FILL
Troughs and tanks fill with real liquid that rises and drains, with a waterline that stays flat even when tilted.
🚿 VALVES AND MANIFOLDS
Cut a whole row of sprinklers with one valve, or split a single source across many pipes with a junction.
✂️ CUT AND REROUTE
Flip the tool to cut mode and pull pipes back out. Replumb the base however you like, whenever you like.
🔗 DAISY CHAIN TANKS
Let a header tank fill and then feed the troughs below it, with a single pass through toggle.
🌊 VISIBLE FLOW DIRECTION
Pipes show the water moving through them, always in the true direction of flow, so the system reads at a glance.
⚠️ REACT TO EVERYTHING
Events fire on supplied, dry, valve toggled, tank empty, refilled, pump started and more. Drive quests, sounds and story.
🔌 OPTIONAL ELECTRIC PUMP
Own Electrician for Game Creator 2 as well? The pump can run on real electricity from a generator. Never required.
🎨 LIVE INSPECTOR GAUGES
A tank gauge, flow load and wet or dry read out right in the Inspector so you can watch water move as you play.
🧩 ONE CLICK, NO EXTRA DEPENDENCIES
Pure Game Creator 2 core. Nothing else to install.
33 NODES IN THE BOX
Start Piping ・ Stop Piping ・ Start Cutting ・ Turn Source On ・ Turn Source Off ・ Set Source Flow ・ Refill Source ・ Open Valve ・ Close Valve ・ Toggle Valve ・ Turn Pump On ・ Turn Pump Off ・ Toggle Pump ・ Connect Pipe ・ Disconnect Pipe ・ Set Container Fill ・ Set Downhill Only ・ Is Supplied ・ Is Source Running ・ Is Valve Open ・ Is Pump Running ・ Circuit Has Flow ・ On Supplied ・ On Dry ・ On Valve Toggled ・ On Tank Empty ・ On Refilled ・ On Source Started ・ On Source Stopped ・ On Pump Started ・ On Pump Stopped ・ On Pipe Connected ・ On Out Of Pipe
REQUIRES
Game Creator 2 (core module). URP is recommended for the flowing pipe and liquid fill shaders, but the water system runs in any render pipeline. Electrician for Game Creator 2 is optional, only for the electric pump.
SUPPORT
Fast, friendly help on Discord, and updates driven by what you ask for. A full PDF manual is in the box.