Wind Grass - Interaction View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.6.0 or later
Package size
3.7 MB
Files
16
Views in the past week
228

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Wind Grass - Interaction

by Nyxis (opens in new tab)

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A stylized wind grass shader for Unity that bends and reacts to player movement in real-time.

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Price history

Last 6 months

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Price history for Wind Grass - Interaction, 6 months Current Free; lowest Free; highest Free in this period. $0 19 Oct 26 Oct 2 Nov

Asset preview

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Wind Grass - Interaction screenshot 1

Wind Grass - Interaction screenshot 1

About this asset

This package includes a stylized, anime-inspired wind grass shader built for Unity's Universal Render Pipeline (URP), along with a ready-to-use third-person character controller that drives real-time grass interaction.

Grass blades bend and push away naturally as the player moves through them, and sway with wind animation even without any interaction. The shader uses a toon-style shading approach with customizable top and root colors, giving your environment a clean, stylized look.

This asset is fully customizable — colors, wind strength, interaction radius, and bend strength can all be adjusted directly from the material inspector without touching any code. It's suitable for open-world games, nature-based environments, farming/adventure games, or any stylized project that needs living, reactive grass.

A demo scene and full PDF documentation (setup guide + shader/script reference) are included to help you get started quickly.

From the publisher's Asset Store listing.

Technical details

- Stylized toon-shaded grass with customizable top/root colors

- Real-time grass bending and push interaction on player/object contact

- Continuous wind sway animation, independent of interaction

- Adjustable interaction radius, push strength, and falloff softness

- Built for Universal Render Pipeline (URP)

- Full shadow support (Shadow Caster, Depth Only, and Depth Normals passes included)

- GPU instancing supported for good performance with dense grass

- Includes a ready-to-use third-person controller (movement, jump, camera zoom, camera collision)

- Demo scene included for instant testing

- Full PDF documentation with setup guide and property reference

- No coding required — fully adjustable from the material inspector

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.6.0f1 Not listed Compatible Not listed

As listed on the Asset Store.