A set of 48 hand-modelled city buildings in a soft chibi style — rounded
forms, warm pastel colors, and a consistent look across the whole library.
Every building is named for what it is, so you can type "bakery", "school"
or "hospital" into the Project search and find it instantly.
WHAT'S INSIDE
Food and drink (6)
Cafes, a coffee house, two bakeries, a terrace restaurant
Retail (11)
Grocery, supermarkets, dress boutique, pet shop, toy shop, bookstores,
florist, laundromat, pharmacy
Civic and culture (10)
Post office, banks, clock hall, public library, natural history museum,
contemporary art gallery, community center, fire station, police station
Health and education (6)
Clinic, two hospitals, preschool, two schools
Leisure (3)
Two cinemas, gym
Residential and office (6)
Cottage, townhouse, apartments, hotel, mixed-use block, office
Transport and utility (3)
Spiral parking, bus station, fuel station
Construction (3)
Masonry house site, concrete frame, construction yard — useful as the
"under construction" state in city builders and idle games
ONE MATERIAL, ONE DRAW CALL
All 48 buildings share a single material and a single 2048x2048 palette
texture. No per-building materials, no texture set to manage. Recolor the
whole library by editing one palette, or move UV islands to a different
swatch to restyle a single model.
DEMO SCENES
Showcase — all 48 buildings arranged by function
Turntable — a rotating display of the full set, animation clip only, no scripts
Both scenes use the included custom skybox shader.
TECHNICAL DETAILS
Prefabs: 48
Unique meshes: 48
Materials: 1
Textures: 1 (2048 x 2048)
Shaders: 2 (surface, skybox)
Triangles: 9,279 – 74,906 per building (1,188,213 total)
Vertices: 15,401 – 112,860 per building
UV mapping: yes, single channel
Normals and tangents: yes
Rigging: no
Animation: no
BEFORE YOU BUY
The pack ships with a folder called PixeliusVita_Share, which holds the
shader, material and palette texture. Import it along with the pack, and
don't rename or move it. Every PixeliusVita city pack points to that same
folder, so owning several of them still costs you one material and one
draw call.
Colliders, LODs and interiors are not included. Doors are modelled into
the building mesh and do not open.
Universal Render Pipeline only. Tested on Unity 2022.3 LTS and Unity 6.