Dissolve Shader Collection - Built-In View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.45 or later
Package size
2.7 MB
Files
48
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12

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Dissolve Shader Collection - Built-In

by Eric VFX Studio (opens in new tab)

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A collection of 18 customizable dissolve shaders for Unity Built-In, designed for characters, props, objects, and visual effects.

Price $16.99

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Price history

Last 6 months

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Price history for Dissolve Shader Collection - Built-In, 6 months Current $16.99; lowest $16.99; highest $16.99 in this period. $0 $10 $20 14 Sep 28 Sep 12 Oct 26 Oct 9 Nov

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Dissolve Shader Collection - Built-In screenshot 1

Dissolve Shader Collection - Built-In screenshot 1

About this asset

Includes 18 customizable dissolve shaders:

  • Black Hole Dissolve – Directional suction, stretching, swirling, and dissolve deformation.
  • Burn Fire Dissolve – Creates a fiery burning dissolve with glowing edges.
  • Checker Tile Dissolve – Breaks the surface into staggered checker-style tiles.
  • Color Drain Dissolve – Gradually removes color while dissolving the object.
  • Crack Dissolve – Creates glowing cracks and fragmented breakup effects.
  • Digital Block Dissolve – Produces a digital, block-based dissolve pattern.
  • Emissive Core Dissolve – Reveals a bright glowing core during dissolution.
  • Energy Pulse Dissolve – Uses moving energy pulses to drive the dissolve effect.
  • Glitch Block Dissolve – Combines digital glitch bands with block-style breakup.
  • Hex Cell Dissolve – Dissolves the surface using glowing hexagonal cell patterns.
  • Hologram Dissolve – Creates a holographic digital deconstruction effect.
  • Ice Freeze Shatter Dissolve – Combines freezing, icy cracks, and shatter-style dissolution.
  • Outline Ghost Dissolve – Dissolves the body while leaving a glowing ghost-like outline.
  • Slice Dissolve – Separates and dissolves the object into adjustable directional slices.
  • Soft Noise Dissolve – Provides a smooth organic dissolve using procedural noise.
  • Texture Mask Dissolve – Uses a custom texture mask to control the dissolve pattern.
  • Top Down Dissolve – Progressively dissolves the object from top to bottom.
  • World Radial Dissolve – Dissolves progressively from the outer area toward the center.

Most shaders include adjustable dissolve amount, edge width, color, intensity, noise, and effect-specific parameters, along with standard PBR texture channels.

This package supports Unity Built-In only.

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.45f1 Compatible Not listed Not listed

As listed on the Asset Store.