Realistic Water, Rain and Sea System VFX - Shader Graphs HDRP/URP OFFICIAL SALE



Bring your world to life in the rain.

This pack delivers a complete set of Shader Graph materials built for Unity's High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP), covering everything from puddled streets to open ocean under a storm. Every shader is fully exposed and parameter-driven, so you can dial in the exact look you need, from a light drizzle to a heavy downpour without touching a single node.

  • Sea Water Shader : open ocean/sea water with depth-based shallow-to-deep color blending and dual-normal surface detail.
  • Rainy Stream Shader : flowing water (rivers, streams, canals) with animated rain ripples and puddling layered on top.
  • Rainy Ocean Shader :large-scale ocean water combined with directional wave simulation and a full rain ripple/puddle overlay.
  • Rain Ripples Shader (opaque + transparent variants) : wet ground surfaces with animated rain ripples and puddle normal distortion, perfect for streets, sidewalks, and rooftops.
  • Rain Drop Shader : A lightweight, standalone animated raindrop/ripple overlay for adding rain detail to any existing surface.

NOTE : THE SCENE USED FOR PRESENTATION VIDEO AND SCREEN SHOTS IS NOT AVAILABLE IN ASSET PACKAGE. YOU CAN DOWNLOAD PRESENTATION SCENE HERE


NOTE: RAINFALL PARTICLES USED IN ASSET ARE RAIN VFX AND ARE NOT INCLUDED IN PACK


NOTE : YOU HAVE TO ADJUST THE SHADER PROPERTIES FOR EVERY POST PROCESSING IN ORDER TO ACHIEVE BEST RESULTS


Key Features

  • Built entirely in Shader Graph — fully node-based and editable
  • Targets HDRP and URP for physically-based, high-fidelity rendering
  • Animated ripples, puddles, and flow, all speed and tiling values exposed
  • Independent ripple and puddle distortion layers for fine control over wetness
  • Depth-based water coloring (deep/shallow blending) for streams and oceans
  • Wave direction, frequency, height, and peak controls for ocean surfaces
  • Adjustable Metallic and Smoothness for everything from dull wet concrete to glossy reflective puddles
  • Transparent variants for layering rain effects over existing ground materials
  • No code required, very effect is controlled through the material Inspector

Great For

  • Rain and storm weather systems
  • Urban environments with wet streets and puddles
  • Rivers, streams, canals, and waterfalls
  • Ocean and open-water scenes
  • Cutscenes and cinematic weather transitions
  • Any HDRP project that needs believable wet or rainy surfaces

Requirements

  • Unity (HDRP, URP and CRP project)
  • Shader Graph package
  • No external dependencies