Superior Asteroid Field Generator OFFICIAL SALE

REQUIRED DEPENDENCIES: This asset utilizes the Burst Compiler, C# Job System, and Splines for extreme optimization. You MUST install 'Burst', 'Mathematics', 'Collections', and 'Splines' via the Unity Package Manager before importing this asset.


Build cinematic, galaxy-scale asteroid fields in seconds.

The Superior Asteroid Field Generator is a premium, high-performance procedural generation tool designed for space sims, sci-fi shooters, and cinematic environments. Whether you need an endless field of drifting rocks or a specific, spline-based asteroid belt, this tool handles it with zero lag.

Engineered for extreme performance, the core system utilizes the C# Job System, Burst Compiler, and native Mathematics to generate complex procedural meshes and handle thousands of runtime physics calculations across multiple CPU threads.

Coupled with a custom Octree Frustum Culling system, you can spawn massive, dense fields without sacrificing frame rates.

🔥 Core Features:

  • Procedural & Prefab Spawning: Generate unique asteroids procedurally using FBM/Voronoi noise, or spawn your own custom prefabs.
  • Extreme Performance: Jobified mesh generation, Octree frustum culling, and tiered shadow-proxy rendering preserve your FPS.
  • Advanced Field Shapes: Spawn asteroids in Spheres, Boxes, Cylinders, Toruses, or along custom Spline paths.
  • Dynamic Collision Modes: Choose between lightweight Trigger-based bouncing or full RigidBody Unity Physics.
  • Editor Visualization Tools: A stunning custom inspector with Sci-Fi Gizmos makes designing your fields intuitive and visually clear.
  • Procedural PBR Materials: Includes Triplanar shaders that automatically adapt to URP and HDRP.
  • Exclusion Zones: Easily define safe zones (spheres, boxes, capsules) where asteroids will not spawn or enter.

Render Pipeline Compatibility:


The core Asteroid Generator scripts are 100% compatible with URP, HDRP, and Built-In. The tool auto-detects your pipeline and generates the correct shaders at runtime. (Note: The included Demo Scene and its static props are pre-configured for URP).