American Harbor City - Low Poly City & Animated People View on Asset Store (opens in new tab)

Package details

Latest version
1.1.0
Last updated
First released
Unity version
6000.4.0 or later
Package size
22.1 MB
Files
853
Views in the past week
7

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$39.99 on

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American Harbor City - Low Poly City & Animated People

by TreeByte Software (opens in new tab)

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Build a lively American waterfront city with 289 low-poly assets, 64 rigged characters, four demo scenes, vehicles, props, roads, parks, and landmarks.

Price $39.99

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Price history

Last 6 months

USD
Price history for American Harbor City - Low Poly City & Animated People, 6 months Current $39.99; lowest $39.99; highest $39.99 in this period. $0 $25 $50 21 Sep 5 Oct 19 Oct 2 Nov Version 1.0.1 released 28 Sep 2026 v1.0.1 Version 1.1.0 released 5 Oct 2026 v1.1.0

Asset preview

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American Harbor City - Low Poly City & Animated People screenshot 1

American Harbor City - Low Poly City & Animated People screenshot 1

About this asset

Build a complete stylized American waterfront city from a broad, consistent low-poly library.

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American Harbor City includes 289 named static assets, 286 unique geometry shapes, 64 rigged people, and a finished 64-block demonstration city. Use the assembled scene as a starting point or build your own streets, neighborhoods, downtown blocks, parks, and harbor districts from the categorized prefabs.

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INCLUDED

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  • 103 buildings: residential, commercial, downtown, industrial, landmark, and signature structures, including 16 new skyscrapers
  • 64 distinct people, supplied as lightweight static crowd props and separate animated Generic characters
  • 49 props, 21 infrastructure pieces, 16 vehicles, 16 nature assets, 12 modular pieces, and 8 decorative structures
  • 289 primary static FBX models, 32 skyscraper LOD variants, 64 rigged FBX models, and 353 ready-to-place prefabs
  • 4 demonstration scenes: full city, complete asset catalog, animated character lineup, and 16-block skyline district
  • 128 sliced animation clips: one seamless Idle and one in-place Walk for every character
  • One shared 256 x 256 color palette for a consistent look and quick recoloring

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CITY SHOWCASE

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The included city covers approximately 460 x 524 metres with 64 blocks, 131 building placements, and 2,286 placed objects. It contains downtown towers, main-street shops, brownstones, suburban homes, civic buildings, parks, an industrial waterfront, piers, roads, service vehicles, boats, and street furniture. The city scene includes 460 lightweight static people for atmosphere.

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ANIMATED PEOPLE

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All 64 animated characters have valid 22-bone Generic avatars, smooth blended skin weights, fitted hair, modeled faces, rounded shoes, and varied clothing and professions. Each prefab includes an Animator Controller with Idle and Walk states. Set the Speed float above 0.1 to walk and below 0.1 to idle. Both animations loop in place so your own controller or navigation system can handle movement.

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WORKFLOW

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Assets use a one-unit-to-one-metre scale, positive-Z forward orientation, named prefabs, logical pivots, assigned materials, and basic colliders. The package has no runtime scripts or external dependencies.

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RENDER PIPELINE

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Built-in, URP, and HDRP are verified in Unity 6000.4.0f1. An Editor-only utility configures the shared palette material for the active pipeline on import. In HDRP projects it also sets exposure for the included demo scenes. After changing pipelines, rerun Tools > American Harbor City > Configure Render Pipeline Materials and Demo Scenes. The package does not bundle URP or HDRP.

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LIMITATIONS

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Buildings and vehicles are exterior static art. The 16 new skyscrapers include three LOD levels and generated lightmap UV2; the original 273 assets retain their prior setup. Interiors, navigation meshes, traffic simulation, buoyancy, and gameplay systems are not included. Vehicle wheels are combined with their meshes. Character rigs are Generic and do not include finger or facial animation or certified Humanoid retargeting.

From the publisher's Asset Store listing.

Technical details

  • Unity version: 6000.4.0f1
  • Render pipeline: Built-in, URP, and HDRP verified in Unity 6000.4.0f1
  • 321 static FBX files (289 primary models and 32 LOD variants), plus 64 rigged FBX files
  • 353 prefabs
  • 4 scenes
  • Static library: 706,063 triangles total; 8 to 14,560 triangles per asset
  • Characters: 2,152 to 3,130 triangles each
  • Texture: one 256 x 256 RGBA PNG palette
  • Rig: Generic, 22 bones per character
  • Animations: Idle 2.0 seconds, Walk 1.1 seconds, in place, looping
  • Dependencies: none
  • Runtime scripts: none; one Editor-only pipeline setup utility
  • Platforms: no platform-specific runtime code

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.4.0f1 Compatible Compatible Compatible

Built-in, URP, and HDRP verified in Unity 6000.4.0f1. The included Editor utility selects the active pipeline’s Lit shader for the shared palette. In HDRP projects it also configures fixed exposure in all four demo scenes. If you change pipelines after import, run Tools > American Harbor City > Configure Render Pipeline Materials and Demo Scenes. No render-pipeline package is bundled.

As listed on the Asset Store.