View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.0.34 or later
- Package size
- 148.7 MB
- Files
- 23
- Views in the past week
- 7
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $10.00 on
Keywords
Astrokid Mini Pack - Level Up Background Music
Uplifting progression music for level ups, upgrades, character growth, skill trees, power-ups, and rewarding gameplay moments.
Affiliate link Β· Purchases support this site
Price history
Last 6 months
USDAbout this asset
developer's preferred audio workflow. All tracks are instrumental, with no sung or spoken content.
cues ready to place directly into a game project.
Level Up Background Music contains uplifting instrumental tracks designed for character progression, level increases, upgrades, skill trees,
power-ups, talent screens, and achievement-driven gameplay.
Bright electronic chords, rising melodic phrases, energetic percussion, positive synth textures, and progression-focused arrangements emphasize
growth and advancement.
The pack is especially useful for level ups, upgrades, skill trees, character progression, power-ups, while still staying flexible for prototypes, vertical
slices, trailers, final builds, menu systems, transitions, and gameplay moments.
The WAV files can be imported into Unity, arranged as playlists, triggered from UI or gameplay events, faded between scenes, or edited further in the
developer's preferred audio workflow. All tracks are instrumental, with no sung or spoken content.
From the publisher's Asset Store listing.
Technical details
π¦ Pack at a Glance
- π΅ **Audio format:** WAV
- ποΈ **Sample rate:** 48 kHz
- πΏ **Bit depth:** 16-bit
- π **Channels:** Stereo
- π **Loopable:** Yes
- πΌ **Number of soundtracks:** 22
- π **Total audio files:** 22
- β±οΈ **Number of audio minutes provided:** 14 minutes and 48 seconds
- π **Credit required:** No
π§ Track List
π΅ Completion Theme
- *Level Up - Completion Theme (1).wav* - **00:19**
- *Level Up - Completion Theme.wav* - **00:33**
π΅ Discovery Theme
- *Level Up - Discovery Theme (1).wav* - **01:30**
- *Level Up - Discovery Theme.wav* - **00:48**
π Failure State
- *Level Up - Failure State (1).wav* - **00:24**
- *Level Up - Failure State.wav* - **00:39**
π΅ Level Growth
- *Level Up - Level Growth (1).wav* - **00:20**
- *Level Up - Level Growth.wav* - **00:20**
π Major Reward Theme
- *Level Up - Major Reward Theme (1).wav* - **00:20**
- *Level Up - Major Reward Theme.wav* - **00:17**
π΅ Objective Progress
- *Level Up - Objective Progress (1).wav* - **00:18**
- *Level Up - Objective Progress.wav* - **00:32**
π΅ Perfect Action Theme
- *Level Up - Perfect Action Theme (1).wav* - **00:35**
- *Level Up - Perfect Action Theme.wav* - **02:05**
π΅ Pickup Trail
- *Level Up - Pickup Trail (1).wav* - **00:50**
- *Level Up - Pickup Trail.wav* - **00:47**
π Small Reward Theme
- *Level Up - Small Reward Theme (1).wav* - **00:19**
- *Level Up - Small Reward Theme (2).wav* - **00:14**
- *Level Up - Small Reward Theme (3).wav* - **02:38**
- *Level Up - Small Reward Theme.wav* - **00:19**
π Warning Pulse
- *Level Up - Warning Pulse (1).wav* - **00:24**
- *Level Up - Warning Pulse.wav* - **00:17**