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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.5 or later
- Package size
- 121.8 MB
- Files
- 1,299
- Views in the past week
- 9
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- $14.99 on
Keywords
Convenience Store Interior Kit
A convenience store interior that arrives already stocked. 160 URP models, seven assembled prefabs including the whole store, day and night scenes, LODs and box collision.
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Price history
Last 6 months
USDAsset preview
1 / 10
Convenience Store Interior Kit screenshot 1
About this asset
Build a convenience store interior that is already stocked. Drop in the finished store, grab one of the pre-filled sections, or place the 160 modules yourself.
Everything is 1 unit = 1 meter on a 2 m grid with 3.2 m walls. The demo store interior is 10 x 14 m.
WHAT YOU GET
160 models, sorted:
- Products (90): packaged goods, drinks, snacks, ready meals and household items
- Architecture (32): walls, floors, ceiling with grid, facade, entrance, windows
- Publications (16): magazines
- Counter props (11): POS terminal, card reader, barcode scanner, receipt printer, change tray, cup stack, bags and more
- Equipment (5): refrigerator bay, chest freezer, chilled display, heating station, wall cabinet
- Fixtures (4) and furniture (2)
The 90 products are 15 base shapes carrying 6 surface designs each. They share geometry, so ninety variants does not mean ninety unique meshes. That is how the shelves stay full without the triangle count running away.
SEVEN ASSEMBLED PREFABS
Stocking shelves by hand is the slow part, so it is already done:
- Store_Complete - the whole furnished store
- Stocked_Aisle_1 / 2 / 3
- Stocked_Refrigerator_Wall
- Stocked_Magazine_Rack
- Equipped_Checkout
Drop Store_Complete into an empty scene and you have a store. Or take one aisle into a level you already built.
TWO DEMO SCENES
Store_Day and Store_Night, both lit and ready to open. The night scene uses the same geometry with a different lighting setup, so you can see how the interior reads after dark.
BUILT FOR URP
Every material is Universal Render Pipeline / Lit. 159 materials, no broken shaders, no pink. Textures are BaseColor, Normal and MetallicSmoothness.
Collision is simple box collision, 405 boxes across the set, already on the prefabs.
81 of the models carry LOD0 / LOD1 / LOD2 through a LODGroup. The remaining models are small props where a single mesh costs less than a LOD group does.
UVs are non-overlapping on UV0, and there is a second UV channel on every mesh if you want to bake lightmaps.
HOW THIS WAS MADE
The meshes came out of procedural Blender scripts. I wrote those scripts with AI assistance, then read the output, fixed what was wrong and re-ran until it matched the spec. The artwork on packaging, food and magazine covers is AI-generated and original to this pack, baked onto the meshes as texture maps. No text-to-3D service, photo scan, purchased model or downloaded texture went into this.
All packaging and publication designs are invented and unbranded. Nothing here represents or claims affiliation with a real product or company. People on magazine covers are anonymous silhouettes with no facial detail.
WHAT THIS IS NOT
This is environment art. There is no player controller, no shop or checkout logic, no inventory system, no characters, no exterior street, no audio and no UI.
URP only. Built-in and HDRP are not configured, and materials will need converting if you move them.
Lighting in the demo scenes is realtime. Nothing is baked, and no lightmap bake or LOD transition distance has been tuned for a shipping title. Mobile and VR performance is not certified.
Setup notes are included in English, Japanese, chinese and Korean.
From the publisher's Asset Store listing.
Technical details
Number of textures: 640
Texture dimensions: 1024x1024 (576), 512x512 (60), 2048x2048 (4)
Minimum polygon count: 12
Maximum polygon count: 7,204
Number of meshes/prefabs: 322 meshes / 167 prefabs (160 models + 7 assembled presets)
Rigging: No
Animation count: 0
Animation type list: none
UV mapping: Yes
LOD information: LOD0 / LOD1 / LOD2 on 81 models, 162 reduced meshes in total. The remaining 79 models are single-mesh props.
Types of materials: 159 materials, all Universal Render Pipeline / Lit, metallic workflow
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.5f1 | Not listed | Compatible | Not listed |
Built and tested in Unity 2022.3.5f1 with URP 14.0.8. URP only - materials use URP/Lit and are not set up for Built-in or HDRP.
Demo scenes use realtime lighting, no baked lightmaps, but every mesh carries a UV1 channel if you want to bake. Box colliders only, no mesh colliders. No physics materials, navmesh or scripts.
Desktop targets assumed. Mobile and VR are not certified.
As listed on the Asset Store.