A complete, animated interface for casual and match-3 mobile games - press Play in the demo and click through a whole game flow.
Glossy candy-style buttons, framed popups, cut gems and illustrated rewards, drawn at native 1080 x 1920 phone resolution and nine-sliced so every panel, button, bar and row stretches cleanly. 15 screens and popups come ready-made, wired together and animated with a small set of dependency-free scripts, so you can start from a working menu instead of an empty canvas.
WHAT'S INSIDE
- 15 ready-made screens and popups (prefabs): loading, main menu, level map, game HUD, shop with tabs, leaderboard, lucky spin, level start, level complete, out of moves, pause, settings, daily rewards, missions, out of lives
- A clickable demo scene: menu -> level map -> level start -> game -> win or lose, plus every other screen, all linked
- 679 sprites in 6 themes: Ocean, Candy, Lime, Sunset, Grape and a WHITE set you can tint to any colour
- 28 illustrated items: chests, gifts, mystery box, potions, coin stack, coin bag, gold bars, gem pile, piggy bank, bomb, hammer, rocket, magnet, lightning, stopwatch, key, crown, trophy, shield, ticket, dice, video-ad TV, candy, lollipop, treasure map
- Every control a game needs: buttons in four states, round and icon buttons, checkboxes, radio buttons, switches, sliders, progress bars, radial rings, tabs, input fields, dropdowns, scroll views, tooltips, badges, tags and counters
- Game pieces: level-map nodes and path, stars, hearts, match-3 gems, coins, medals, reward cells, shop cards, corner ribbons, leaderboard rows, spin wheel, avatar frames, confetti and sun rays
- 82 white icons you tint with Image.color
- 5 portrait backdrops, 6 seamless tiles, a confetti overlay and a vignette
- 327 prefabs in total, 9 sprite atlases (one per theme), TextMeshPro fonts with an outlined title style
ANIMATED WITH 14 SMALL SCRIPTS (no DOTween, no other packages)
- Screen manager with slide / fade / pop transitions and a back stack
- Popups that pop in over a fading backdrop
- Squash-and-bounce feedback on every button
- Tabs, a spinning prize wheel, stars that pop in one by one, numbers that count up, bars that fill
- Idle motion: pulsing buttons, rotating sun rays, floating rewards
- Navigation without code: a button component that shows a screen, goes back, or opens and closes popups
READY TO USE
- Built-in, URP and HDRP: stock Unity UI and TextMeshPro, no custom shaders
- Works with the old Input Manager and the new Input System
- Documentation: README (txt and rtf) with a quick start and a script reference
Everything shown in the screenshots is included in this package.