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Package details
- Latest version
- 2.0
- Last updated
- First released
- Unity version
- 6000.5.1 or later
- Package size
- 4.8 MB
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- 207
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SGForge - Shader Graph MCP
Let your AI assistant build and edit real Unity Shader Graphs with native nodes through MCP or CLI compile checks, automatic rollback, previews, layout and safe GPU captures.
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Last 6 months
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SGForge - Shader Graph MCP screenshot 1
About this asset
SGForge connects AI assistants (any MCP client) and scripts to the Unity Editor, so they can create and edit Shader Graph assets the way you would with Unity's own nodes, not hand-written shaders. Every edit is backed up, validated and compiled, and rolled back if it breaks. Results are checked with captures on built-in stages or in your own scenes, and the Live Scene lets you try values without changing saved materials.
Not tied to any genre anything Shader Graph can make - stylized or realistic surfaces, VFX, particles, UI. Everything it produces is a normal, fully editable Shader Graph. Includes ten example sphere shaders with a demo scene (Built-In, URP and HDRP).
From the publisher's Asset Store listing.
Technical details
- Create and edit .shadergraph and .shadersubgraph assets with native nodes, via MCP or CLI
- Safe edits: byte-exact backup, validation, compile check and automatic rollback; dry runs
- Formulas: one line of arithmetic becomes native nodes
- Sub Graphs: create, extract part of a graph, edit outputs in place
- Properties, keywords, categories, custom interpolators, targets and graph settings
- Unity 6000.6 / Shader Graph 17.6: function nodes, Expression nodes, Preprocessor Directives
- Automatic layout with straight wires, and readability scoring
- Graph audit and line-numbered compile diagnostics; project-wide sweep for CI
- Captures: preview stages, your scenes, Play mode, contact sheets, animation sequences, node probes, reference comparison
- GPU safety: new shaders measured small before any capture, with cost reports
- Interactive Live Scene for trying values
- Materials: create, inspect, sync; GUIDs kept on overwrite
- Procedural meshes for shaders, and mesh inspection
- Texture import settings, and data textures made from numbers
- Several Editors open: changes always reach the right project
- Editor-only and self-contained; Unity 2022.3+, URP, HDRP and Built-in
- Requires Shader Graph and Newtonsoft JSON; examples include URP, HDRP and Built-in targets
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.5.1f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.