Sci-fi/Futuristic Grenades Pack View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.83 or later
Package size
198.4 MB
Files
33
Views in the past week
7

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$13.99 on

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Sci-fi/Futuristic Grenades Pack

by ok_dev (opens in new tab)

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Four sci-fi grenades with 4K PBR textures, emissive markings and capsule collision. URP, HDRP and Built-in.

Price $13.99

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Price history

Last 6 months

USD
Price history for Sci-fi/Futuristic Grenades Pack, 6 months Current $13.99; lowest $13.99; highest $13.99 in this period. $0 $10 $20 21 Sep 5 Oct 19 Oct 2 Nov

Asset preview

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Sci-fi/Futuristic Grenades Pack screenshot 1

Sci-fi/Futuristic Grenades Pack screenshot 1

About this asset

Four sci-fi hand grenades

They were built as flash, smoke, frag and thermobaric. If you see a different use for them, they will take it. Game-ready: 25,864 for the whole set. Quad-based topology with no n-gons, one material and one UV channel per grenade.

Configured for URP out of the box. Built-in and HDRP versions are included as separate

Unity packages inside the pack - one double-click and the materials and prefabs are set

up for your pipeline.

From the publisher's Asset Store listing.

Technical details

Number of textures: 48 (16 per pipeline — URP, HDRP, Built-in; 32 unique)

Texture dimensions: 4096 x 4096, PNG

Polygon count (triangles):

Grenade_Frag — 5,654 tris / 4,898 verts

Grenade_Smoke — 5,442 tris / 5,205 verts

Grenade_Flash — 9,562 tris / 7,628 verts

Grenade_Thermobaric — 5,206 tris / 4,872 verts

Total — 25,864 tris / 22,603 verts

Minimum polygon count: 5,206 tris

Maximum polygon count: 9,562 tris

Number of meshes/prefabs: 8 meshes / 4 prefabs per pipeline (12 prefabs in total)

Each grenade is a body mesh plus a separate pull-ring mesh.

Rigging: No

Animation count: 0

Animation type list: none — static props

UV mapping: Yes — single UV channel, no overlaps

LOD information: No LODs

Types of materials and texture maps: PBR metallic-roughness.

URP and Built-in: Base Color, Metallic/Smoothness (smoothness in alpha), Normal (OpenGL), Emission

HDRP: Base Color, Mask Map (R metallic, G AO, B detail, A smoothness), Normal, Emission

4 materials per pipeline, one per grenade

Collision: 1 CapsuleCollider per grenade, fitted to the model

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.83f1 Compatible Compatible Compatible

As listed on the Asset Store.