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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.54 or later
- Package size
- 162 KB
- Files
- 15
- Views in the past week
- 64
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $9.99 on
Keywords
Procedural Lightning VFX Pack
Lightweight, Randomized Particle Lightning particle systems (no Shader Graphs, no sprite sheets)
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Price history
Last 6 months
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Procedural Lightning VFX Pack screenshot 1
About this asset
⚡ Procedural Lightning VFX Pack
Add dynamic, stylized lightning to your Unity projects — a collection of procedurally generated, randomized lightning effects built entirely from Unity Particle Systems.
No sprite sheets, no flipbooks, no Shader Graph, no third-party dependencies. Every bolt is drawn procedurally from a noise-displaced particle trail, so no two strikes are ever identical.
Each strike hits fast and then decays slowly, with the whole fork structure dimming together the way a real bolt leaves an afterimage.
⚠️ Requires the Universal Render Pipeline (URP). Bloom is needed for the glow — a volume profile with the demo's settings is included.
✨ Features
- ⚡ Procedural lightning generation — no baked animation
- 🎲 Randomized shapes and branching on every strike
- 💫 Fast strike, slow natural decay
- 🔗 Multi-target chaining — link a bolt across any number of points, editable at runtime
- 🌩️ Trigger-driven branching you can extend yourself
- 🎨 Fully customizable colors, scale, noise and timing
- 🪶 Low particle counts, no real-time lights, no shadows
- 🧩 One material and one 64×64 texture for the entire pack
- 🚫 No sprite sheets · 🚫 No Shader Graph · 🚫 No plugins
Included Effects — 6 effects, 8 drop-in prefabs
• Branching Lightning Bolt
Vertical bolt with randomized branching and shape variation.
• Heavy Lightning Bolt
A thicker, multi-strand version for bigger moments.
• Lightning Strike
A ground strike that splits into two further generations of branches. Included in both quick and slow-decay timings.
• Ground Impact Strike
The same strike plus a red impact flash and secondary sparks where it lands. Also in both timings.
• Radial Electric Burst
A core that electrifies outwards in all directions. The cheapest effect in the pack.
• Lightning Arc & Multi-Target Chain
A procedural electrical connection between two points, and a component that chains it across any number of targets in order, with an optional closed loop. Suitable for energy links, traps, abilities, machines and force fields.
🎮 Great For
Weather and storm systems · Magic abilities · Electrical attacks · Energy weapons · Force fields · Electrical machines · Environmental hazards · Boss abilities · Sci-fi environments · Fantasy games · Stylized VFX
📄 Documentation and a demo scene showing all six effects are included. All code is under the LightningVFX namespace.
From the publisher's Asset Store listing.
Technical details
🔧
- 6 lightning effects, shipped as 8 drop-in prefabs
- Both ground strikes come in two timings — quick, and slow-decay
- Built entirely with Unity Particle Systems — no third-party plugins or dependencies
- Universal Render Pipeline (URP)
- No Shader Graph and no custom shaders — stock URP Particles/Unlit
- Procedural noise-driven bolt paths — no baked animation, no flipbooks, no sprite sheets
- Randomized every strike — no two bolts identical
- Fast strike with a slow, natural decay — the whole fork structure dims together
- One 64×64 texture and a single bolt material for every effect
- Trail-based geometry — most emitters run at Max Particles 1
- No real-time lights, no shadows, no light probe sampling
- Trigger-driven branching, up to 4 generations deep out of the box
- Add more branch points by dropping extra plane colliders into the Trigger module
- Force-field terminated strikes land on a fixed point every time
- Multi-target chaining across any number of targets, editable at runtime
- Optional closed-loop chaining
- Constant-thickness mode for long-distance arcs
- Live preview in the editor without entering Play Mode
- Fully exposed particle settings — colors, scale, noise, lifetimes, branch positions
- All code under the LightningVFX namespace — no collisions with your project
- Drag-and-drop prefabs
- Demo scene and documentation included
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.54f1 | Not listed | Compatible | Not listed |
URP only — built and tested on URP 14.0.11 (Unity 2022.3). Needs HDR, Post Processing on your camera, and a Volume with Bloom; a profile is included. Not supported on Built-in/HDRP out of the box, but there are no custom shaders — just swap the bolt material and use your pipeline's bloom.
As listed on the Asset Store.