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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.0.83 or later
- Package size
- 193.1 MB
- Files
- 51
- Views in the past week
- 9
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $20.00 on
Keywords
Defensive Sci-fi Turrets Pack
Four rigged sci-fi defence turrets with a deploy animation, convex collision and 4K PBR textures. URP, HDRP and Built-in.
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Price history
Last 6 months
USDAsset preview
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Defensive Sci-fi Turrets Pack screenshot 1
About this asset
Four sci-fi defence turrets, ready to drop into a tower defence, base builder or
strategy project. Each turret is rigged and ships with a deploy animation that unfolds the
outriggers as it locks down, plus per-part convex collision authored for the deployed pose.
- Double-Barrel, Sniper, Flamethrower and Slowing turret, sharing one visual language and
one base design, so they read as a family in a build menu.
- Configured for URP out of the box. Built-in and HDRP versions are included as separate
Unity packages inside the pack — one double-click and the materials and prefabs are set
up for your pipeline.
No scripts and no custom shaders: only stock Unity shaders, so nothing breaks on upgrade.
Emissive indicator lights are driven by a tint colour, so you can recolour them per faction
in one field.
From the publisher's Asset Store listing.
Technical details
Number of textures: 72 (24 per pipeline — URP, HDRP, Built-in)
Texture dimensions: 4096 x 4096, PNG
Polygon count (triangles):
Turret_DoubleBarrel — 8,772 tris / 9,752 verts
Turret_Sniper — 10,082 tris / 12,057 verts
Turret_Flamethrower — 20,402 tris / 21,084 verts
Turret_Slowing — 24,122 tris / 25,573 verts
Total — 63,378 tris
Minimum polygon count: 8,772 tris
Maximum polygon count: 24,122 tris
Number of meshes/prefabs: 38 meshes / 4 prefabs per pipeline (12 prefabs in total)
Rigging: Yes — Generic rig, 25 bones per turret
Animation count: 4 (one per turret)
Animation type list: Deploy — 1.458 s, 24 fps, non-looping, Generic
UV mapping: Yes — single UV channel, no overlaps
LOD information: No LODs
Types of materials and texture maps: PBR metallic-roughness.
URP and Built-in: Base Color, Metallic/Smoothness (smoothness in alpha), Normal (OpenGL), Emission
HDRP: Base Color, Mask Map (R metallic, G AO, B detail, A smoothness), Normal, Emission
6 materials per pipeline — 4 turret bodies plus 2 glass materials on separate submeshes
Collision: 42 convex MeshColliders (10 / 11 / 11 / 10), authored for the deployed pose
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.83f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.