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1.0
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6000.2.10 or later
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RCC Racing AI

by Target Entertainement (opens in new tab)

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Professional racing AI for RCC. Physics-based cornering, obstacle avoidance, waypoint navigation, mobile-optimized. Full custom inspector.

Price $7.00

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Price history for RCC Racing AI, 6 months Current $7.00; lowest $7.00; highest $7.00 in this period. $0 $5 $10 19 Oct 26 Oct 2 Nov 9 Nov

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RCC Racing AI screenshot 1

RCC Racing AI screenshot 1

About this asset

๐ŸŽ RCC RACING AI โ€” Autonomous Racing Driver for Realistic Car Controller

Transform any RCC vehicle into a professional racing AI in minutes. 

RCC Racing AI is a lightweight, high-performance autonomous driver 

designed specifically for Realistic Car Controller.

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

โœจ KEY FEATURES

๐Ÿ PHYSICS-BASED CORNERING

Corner speed is calculated using real physics (v = โˆš(grip ร— g ร— radius)), 

not guesswork. The AI brakes late, enters corners fast, and accelerates 

out early โ€” just like a human racer.

๐ŸŽฏ TRAIL BRAKING

The AI lifts throttle in corners instead of slamming the brakes, 

preserving momentum and delivering race-grade lap times.

๐Ÿ CORNER ZONES

Per-area speed caps with smooth transitions. Set a target speed for 

hairpins, chicanes, or technical sections โ€” the AI handles the rest.

๐Ÿ›ก OBSTACLE AVOIDANCE

Forward and side raycasts detect other cars, walls, and debris. 

The AI steers around obstacles without braking unnecessarily.

๐Ÿ”„ AUTO RECOVERY

3-phase reverse state machine automatically unsticks the AI when 

it hits a wall or gets stuck. No manual intervention needed.

๐Ÿ“Š CINEMATIC INSPECTOR

Full tabbed interface with Setup / Speed / Advanced / Live tabs.

Real-time speed gauge, speed timeline graph, pedal indicators.

Live HUD displays in-game with speed ring, telemetry, and inputs.

โš™๏ธ ONE-CLICK SETUP

Tools menu creates waypoint and corner zone containers for you.

Shift + Left Click in Scene to place waypoints and zones instantly.

๐Ÿ“ฑ MOBILE-OPTIMIZED

- Zero GC allocations per frame

- Throttled sensor updates (20Hz default)

- Cached references (no GetComponent in Update)

- Tested on Android at 60 FPS with 8+ AI cars

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐ŸŽฎ PERFECT FOR

โœ… Racing games (arcade or simulation)

โœ… Open-world traffic systems

โœ… Mobile racing (Android & iOS)

โœ… Pursuit / chase scenarios

โœ… Demolition derby

โœ… AI showcase scenes

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿ›  HOW IT WORKS

1. Drop RCC_RacingAI.cs onto any RCC vehicle

2. Use Tools menu to create containers (one click!)

3. Shift+Left Click in Scene to place waypoints

4. Press Play โ€” done.

The AI takes full control of throttle, brake, and steering inputs 

through RCC's externalController API. No modifications to RCC required.

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿ“ฆ WHAT'S INCLUDED

- RCC_RacingAI.cs โ€” The complete AI controller

- RCC_WaypointContainer.cs โ€” Waypoint container with editor

- RCC_CornerZoneContainer.cs โ€” Corner zone container with editor

- RCC_RaceAICornerZone.cs โ€” Per-zone speed cap

- 4 Custom Editors with cinematic UI

- Welcome Window with one-click setup

- Demo Scene (ready to play)

- README.pdf + README.txt

- Full commented C# source code

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

โš™๏ธ REQUIREMENTS

- Realistic Car Controller (RCC) โ€” sold separately

- Unity 2021.3 LTS or newer

- Any render pipeline (Built-In, URP, HDRP)

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿค– AI/ML USAGE DISCLOSURE

ChatGPT (OpenAI) was used as a writing and coding assistant for 

documentation, comments, and architecture planning. All core 

algorithms, physics systems, and architectural decisions were 

made by the developer.

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿ’ฌ SUPPORT

We answer every email personally โ€” usually within 24 hours.

[email protected]

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

โšก VERSION 1.0.0

Made with โค by Target Entertainment

From the publisher's Asset Store listing.

Technical details

KEY FEATURES

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿค– AI DRIVING SYSTEM

  โ€ข Physics-based cornering (v = โˆš(grip ร— g ร— radius))

  โ€ข Physics-based braking envelope โ€” brakes at the exact right distance

  โ€ข Trail braking โ€” enters corners fast, brakes late, accelerates early

  โ€ข Predictive corner detection with configurable look-ahead

  โ€ข Auto-unstuck recovery with 3-phase reverse state machine

  โ€ข Speed-adaptive steering limiter (prevents high-speed spinouts)

  โ€ข Framerate-independent exponential smoothing

๐Ÿ CORNER ZONE SYSTEM

  โ€ข Per-zone maximum speed caps with smooth transitions

  โ€ข Priority-based zone resolution for overlapping zones

  โ€ข Configurable entry/exit transition speed (km/h per second)

  โ€ข Auto-discovery via scene tag (C-Z-C)

  โ€ข Live preview in editor with speed ring

๐ŸŽฏ WAYPOINT NAVIGATION

  โ€ข Manual array or auto-discovery via scene tag (W-P-C)

  โ€ข Auto-sorted by trailing number in child names

  โ€ข Configurable reach distance and look-ahead distance

  โ€ข Works with any track shape (circuit, sprint, figure-8)

  โ€ข Loop or single-lap modes

๐Ÿ›ก OBSTACLE AVOIDANCE

  โ€ข Forward raycast for primary obstacle detection

  โ€ข Dual side rays for path finding

  โ€ข Stable direction memory (no jitter)

  โ€ข Throttle-lift strategy โ€” no unnecessary braking

  โ€ข Layer-mask filtering

๐Ÿ“Š CINEMATIC INSPECTOR

  โ€ข 4-tab layout: Setup / Speed / Advanced / Live

  โ€ข Real-time speed gauge with animated progress ring

  โ€ข Live speed timeline graph (12-second history)

  โ€ข Pedal indicators (Throttle, Brake, Steering)

  โ€ข Pulsing status dots with state feedback

  โ€ข Rounded cards, gradient banner, hover effects

  โ€ข Multi-object editing support

  โ€ข Full Undo/Redo integration

๐Ÿ–ฅ IN-GAME HUD

  โ€ข Speed ring with real-time fill

  โ€ข Speed timeline graph

  โ€ข Target / Ceiling / Waypoint stats

  โ€ข Progress bar with lap percentage

  โ€ข Pedal indicator bars

  โ€ข Corner zone display

  โ€ข 4 screen positions (TopLeft, TopRight, BottomLeft, BottomRight)

  โ€ข Adjustable scale (0.5x โ€“ 2.5x) and opacity (0.3 โ€“ 1.0)

๐ŸŽจ CUSTOM EDITORS FOR ALL COMPONENTS

  โ€ข RCC_RacingAI โ€” 4 tabs, live telemetry, HUD preview

  โ€ข RCC_RaceAICornerZone โ€” compact card layout with speed ring

  โ€ข RCC_WaypointContainer โ€” Shift+LeftClick scene placement

  โ€ข RCC_CornerZoneContainer โ€” Shift+LeftClick scene placement

  โ€ข All editors share consistent visual design language

โšก ONE-CLICK SETUP TOOLS

  โ€ข Tools > Target Entertainment > RCC Racing AI menu

  โ€ข Create AI Waypoint Container (auto-tags as W-P-C)

  โ€ข Create AI CornerZone Container (auto-tags as C-Z-C)

  โ€ข Add Missing Tags to Tag Manager automatically

  โ€ข Welcome Window with quick-start guide

๐Ÿ”ง SCENE PLACEMENT WORKFLOW

  โ€ข Shift + Left Click on collider surface = place waypoint/zone

  โ€ข Shift + Ctrl + Left Click = place on ground plane (y=0)

  โ€ข Auto-renaming (Waypoint_0, Waypoint_1, ...)

  โ€ข Auto-sorting by trailing number

  โ€ข Undo/Redo for every placement action

  โ€ข Ignore-hierarchy check (won't place on self)

๐Ÿ“ฑ MOBILE OPTIMIZATION

  โ€ข Zero GC allocations per frame

  โ€ข Throttled sensor updates (default 20Hz)

  โ€ข Cached references (no GetComponent in Update)

  โ€ข No LINQ in hot paths

  โ€ข Tested on Android at 60 FPS with 8+ AI vehicles

  โ€ข ~0.1ms CPU cost per AI on Snapdragon 6xx

๐Ÿ”Œ RCC INTEGRATION

  โ€ข Uses RCC's externalController API

  โ€ข No modifications to RCC required

  โ€ข Compatible with RCC V3 and V4

  โ€ข Auto-configures RCC in Awake

  โ€ข Works with all RCC behaviors (Drift, Racing, Arcade, ...)

๐ŸŽฌ DEMO CONTENT

  โ€ข Ready-to-play demo scene

  โ€ข Pre-configured AI vehicles

  โ€ข Working waypoint path

  โ€ข Working corner zones

  โ€ข Camera and UI setup included

๐Ÿ“– DOCUMENTATION

  โ€ข README.pdf

  โ€ข Full XML documentation on all public methods

  โ€ข Inline code comments

  โ€ข Email support: [email protected]

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

COMPATIBILITY

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

  โ€ข Unity 2021.3 LTS or newer (including Unity 6)

  โ€ข Built-in Render Pipeline โœ…

  โ€ข Universal Render Pipeline (URP) โœ…

  โ€ข High Definition Render Pipeline (HDRP) โœ…

  โ€ข Windows / macOS / Linux (Editor) โœ…

  โ€ข Android / iOS / WebGL โœ…

  โ€ข No custom shaders required

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

TECHNICAL SPECS

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

  โ€ข Language: C#

  โ€ข Namespace: RCCAIRacing

  โ€ข Main Class: RCC_RacingAI

  โ€ข Editor Classes: 5 custom inspectors

  โ€ข Total Files: 10 core files + demo

  โ€ข Total Size: ~250 KB

  โ€ข Lines of Code: ~3,500 (including comments)

  โ€ข No DLLs, no obfuscation

  โ€ข Fully commented source code

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

REQUIREMENTS

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

  โ€ข Realistic Car Controller (RCC) โ€” sold separately

  โ€ข RCC V3.5+ recommended

  โ€ข Required Tags: W-P-C, C-Z-C

  โ€ข No additional packages required

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

SUPPORT

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

  โ€ข Full documentation included

  โ€ข Personal email support: [email protected]

  โ€ข Response time: typically within 24 hours

  โ€ข Free updates for life

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

โšก VERSION 1.0.0 โ€ข Made with โค by Target Entertainment

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.2.10f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.