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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.2.10 or later
- Package size
- 200 KB
- Files
- 12
- Views in the past week
- 27
- Requires
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- $7.00 on
Keywords
RCC Racing AI
Professional racing AI for RCC. Physics-based cornering, obstacle avoidance, waypoint navigation, mobile-optimized. Full custom inspector.
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Last 6 months
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RCC Racing AI screenshot 1
About this asset
๐ RCC RACING AI โ Autonomous Racing Driver for Realistic Car Controller
Transform any RCC vehicle into a professional racing AI in minutes.
RCC Racing AI is a lightweight, high-performance autonomous driver
designed specifically for Realistic Car Controller.
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โจ KEY FEATURES
๐ PHYSICS-BASED CORNERING
Corner speed is calculated using real physics (v = โ(grip ร g ร radius)),
not guesswork. The AI brakes late, enters corners fast, and accelerates
out early โ just like a human racer.
๐ฏ TRAIL BRAKING
The AI lifts throttle in corners instead of slamming the brakes,
preserving momentum and delivering race-grade lap times.
๐ CORNER ZONES
Per-area speed caps with smooth transitions. Set a target speed for
hairpins, chicanes, or technical sections โ the AI handles the rest.
๐ก OBSTACLE AVOIDANCE
Forward and side raycasts detect other cars, walls, and debris.
The AI steers around obstacles without braking unnecessarily.
๐ AUTO RECOVERY
3-phase reverse state machine automatically unsticks the AI when
it hits a wall or gets stuck. No manual intervention needed.
๐ CINEMATIC INSPECTOR
Full tabbed interface with Setup / Speed / Advanced / Live tabs.
Real-time speed gauge, speed timeline graph, pedal indicators.
Live HUD displays in-game with speed ring, telemetry, and inputs.
โ๏ธ ONE-CLICK SETUP
Tools menu creates waypoint and corner zone containers for you.
Shift + Left Click in Scene to place waypoints and zones instantly.
๐ฑ MOBILE-OPTIMIZED
- Zero GC allocations per frame
- Throttled sensor updates (20Hz default)
- Cached references (no GetComponent in Update)
- Tested on Android at 60 FPS with 8+ AI cars
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
๐ฎ PERFECT FOR
โ Racing games (arcade or simulation)
โ Open-world traffic systems
โ Mobile racing (Android & iOS)
โ Pursuit / chase scenarios
โ Demolition derby
โ AI showcase scenes
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
๐ HOW IT WORKS
1. Drop RCC_RacingAI.cs onto any RCC vehicle
2. Use Tools menu to create containers (one click!)
3. Shift+Left Click in Scene to place waypoints
4. Press Play โ done.
The AI takes full control of throttle, brake, and steering inputs
through RCC's externalController API. No modifications to RCC required.
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
๐ฆ WHAT'S INCLUDED
- RCC_RacingAI.cs โ The complete AI controller
- RCC_WaypointContainer.cs โ Waypoint container with editor
- RCC_CornerZoneContainer.cs โ Corner zone container with editor
- RCC_RaceAICornerZone.cs โ Per-zone speed cap
- 4 Custom Editors with cinematic UI
- Welcome Window with one-click setup
- Demo Scene (ready to play)
- README.pdf + README.txt
- Full commented C# source code
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โ๏ธ REQUIREMENTS
- Realistic Car Controller (RCC) โ sold separately
- Unity 2021.3 LTS or newer
- Any render pipeline (Built-In, URP, HDRP)
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
๐ค AI/ML USAGE DISCLOSURE
ChatGPT (OpenAI) was used as a writing and coding assistant for
documentation, comments, and architecture planning. All core
algorithms, physics systems, and architectural decisions were
made by the developer.
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
๐ฌ SUPPORT
We answer every email personally โ usually within 24 hours.
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โก VERSION 1.0.0
Made with โค by Target Entertainment
From the publisher's Asset Store listing.
Technical details
KEY FEATURES
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
๐ค AI DRIVING SYSTEM
โข Physics-based cornering (v = โ(grip ร g ร radius))
โข Physics-based braking envelope โ brakes at the exact right distance
โข Trail braking โ enters corners fast, brakes late, accelerates early
โข Predictive corner detection with configurable look-ahead
โข Auto-unstuck recovery with 3-phase reverse state machine
โข Speed-adaptive steering limiter (prevents high-speed spinouts)
โข Framerate-independent exponential smoothing
๐ CORNER ZONE SYSTEM
โข Per-zone maximum speed caps with smooth transitions
โข Priority-based zone resolution for overlapping zones
โข Configurable entry/exit transition speed (km/h per second)
โข Auto-discovery via scene tag (C-Z-C)
โข Live preview in editor with speed ring
๐ฏ WAYPOINT NAVIGATION
โข Manual array or auto-discovery via scene tag (W-P-C)
โข Auto-sorted by trailing number in child names
โข Configurable reach distance and look-ahead distance
โข Works with any track shape (circuit, sprint, figure-8)
โข Loop or single-lap modes
๐ก OBSTACLE AVOIDANCE
โข Forward raycast for primary obstacle detection
โข Dual side rays for path finding
โข Stable direction memory (no jitter)
โข Throttle-lift strategy โ no unnecessary braking
โข Layer-mask filtering
๐ CINEMATIC INSPECTOR
โข 4-tab layout: Setup / Speed / Advanced / Live
โข Real-time speed gauge with animated progress ring
โข Live speed timeline graph (12-second history)
โข Pedal indicators (Throttle, Brake, Steering)
โข Pulsing status dots with state feedback
โข Rounded cards, gradient banner, hover effects
โข Multi-object editing support
โข Full Undo/Redo integration
๐ฅ IN-GAME HUD
โข Speed ring with real-time fill
โข Speed timeline graph
โข Target / Ceiling / Waypoint stats
โข Progress bar with lap percentage
โข Pedal indicator bars
โข Corner zone display
โข 4 screen positions (TopLeft, TopRight, BottomLeft, BottomRight)
โข Adjustable scale (0.5x โ 2.5x) and opacity (0.3 โ 1.0)
๐จ CUSTOM EDITORS FOR ALL COMPONENTS
โข RCC_RacingAI โ 4 tabs, live telemetry, HUD preview
โข RCC_RaceAICornerZone โ compact card layout with speed ring
โข RCC_WaypointContainer โ Shift+LeftClick scene placement
โข RCC_CornerZoneContainer โ Shift+LeftClick scene placement
โข All editors share consistent visual design language
โก ONE-CLICK SETUP TOOLS
โข Tools > Target Entertainment > RCC Racing AI menu
โข Create AI Waypoint Container (auto-tags as W-P-C)
โข Create AI CornerZone Container (auto-tags as C-Z-C)
โข Add Missing Tags to Tag Manager automatically
โข Welcome Window with quick-start guide
๐ง SCENE PLACEMENT WORKFLOW
โข Shift + Left Click on collider surface = place waypoint/zone
โข Shift + Ctrl + Left Click = place on ground plane (y=0)
โข Auto-renaming (Waypoint_0, Waypoint_1, ...)
โข Auto-sorting by trailing number
โข Undo/Redo for every placement action
โข Ignore-hierarchy check (won't place on self)
๐ฑ MOBILE OPTIMIZATION
โข Zero GC allocations per frame
โข Throttled sensor updates (default 20Hz)
โข Cached references (no GetComponent in Update)
โข No LINQ in hot paths
โข Tested on Android at 60 FPS with 8+ AI vehicles
โข ~0.1ms CPU cost per AI on Snapdragon 6xx
๐ RCC INTEGRATION
โข Uses RCC's externalController API
โข No modifications to RCC required
โข Compatible with RCC V3 and V4
โข Auto-configures RCC in Awake
โข Works with all RCC behaviors (Drift, Racing, Arcade, ...)
๐ฌ DEMO CONTENT
โข Ready-to-play demo scene
โข Pre-configured AI vehicles
โข Working waypoint path
โข Working corner zones
โข Camera and UI setup included
๐ DOCUMENTATION
โข README.pdf
โข Full XML documentation on all public methods
โข Inline code comments
โข Email support: [email protected]
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
COMPATIBILITY
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โข Unity 2021.3 LTS or newer (including Unity 6)
โข Built-in Render Pipeline โ
โข Universal Render Pipeline (URP) โ
โข High Definition Render Pipeline (HDRP) โ
โข Windows / macOS / Linux (Editor) โ
โข Android / iOS / WebGL โ
โข No custom shaders required
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
TECHNICAL SPECS
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โข Language: C#
โข Namespace: RCCAIRacing
โข Main Class: RCC_RacingAI
โข Editor Classes: 5 custom inspectors
โข Total Files: 10 core files + demo
โข Total Size: ~250 KB
โข Lines of Code: ~3,500 (including comments)
โข No DLLs, no obfuscation
โข Fully commented source code
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
REQUIREMENTS
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โข Realistic Car Controller (RCC) โ sold separately
โข RCC V3.5+ recommended
โข Required Tags: W-P-C, C-Z-C
โข No additional packages required
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
SUPPORT
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โข Full documentation included
โข Personal email support: [email protected]
โข Response time: typically within 24 hours
โข Free updates for life
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โก VERSION 1.0.0 โข Made with โค by Target Entertainment
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.2.10f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.