Polaris is a modular, high-performance physics framework that replaces Unity’s default linear gravity with dynamic, customizable force fields. Designed for both 2D and 3D projects, it allows you to easily implement complex physical behaviors—like spherical planetary gravity, magnetic levitation tracks, and localized tractor beams—without writing complex vector math.
Built directly on top of Unity's native Rigidbody and Rigidbody2D components, Polaris ensures immediate compatibility with your existing colliders, character controllers, and third-party movement scripts. Simply drop a FieldBody component onto your dynamic objects and a FieldAttractor onto your gravity sources to establish instant physical relationships.
Whether you are building a 360-degree platformer, a space exploration game with realistic orbital mechanics, or a puzzle game requiring real-time directional gravity shifts, Polaris provides the lightweight, highly optimized architecture to drive your mechanics.
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