Ability Arsenal VFX View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
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Unity version
6000.3.22 or later
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8.6 MB
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Ability Arsenal VFX

by Auxilium (opens in new tab)

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Ten cinematic, castable ability effects for Unity URP, at a fidelity you will not find anywhere else on the Asset Store.

Price $39.99

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Last 6 months

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Price history for Ability Arsenal VFX, 6 months Current $39.99; lowest $27.99; highest $39.99 in this period. $0 $25 $50 21 Sep 5 Oct 19 Oct 2 Nov

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Ability Arsenal VFX screenshot 1

Ability Arsenal VFX screenshot 1

About this asset

Real raymarched volumes, true gravitational lensing, procedural fire, acid, ink and neon. Every one is a one click drop in you trigger from a keypress and tune live while it plays.

๐Ÿ”ฅ Volcanic Ward ใƒป ๐Ÿ Cyber Serpent ใƒป โ˜ ๏ธ Venom Surge ใƒป ๐Ÿชจ Monolith Rift ใƒป โšก Celestial Rend ใƒป ๐Ÿงช Acid ใƒป ๐Ÿ—ก๏ธ Baleful Cascade ใƒป ๐ŸŒฟ Arbor Bloom ใƒป ๐Ÿ–Œ๏ธ Sumi Tide ใƒป ๐ŸŒŒ Astral Void

๐Ÿ”ฅ VOLCANIC WARD: A sealing dome of fire with rune bands and rising monoliths over a molten, shattered floor. A guard effect that stands and breathes.

๐Ÿ CYBER SERPENT: A neon wireframe serpent that races the length of a routed circuit field, trailing helix ribbons of light.

โ˜ ๏ธ VENOM SURGE: A cluster of amethyst crystals erupts around a churning venom core, with rising toxic motes.

๐Ÿ—ป MONOLITH RIFT: A great stone slab tears up through the floor while shattered debris orbits and rift fissures crack outward.

โšก CELESTIAL REND: A pillar of judgment light with a four point star, halo rings and a focused magic circle on the ground.

๐Ÿงช ACID POOL: A corrosive pool that spreads across the floor, boiling and eating a stranded rim, with a wet specular sheen.

๐Ÿ—ก๏ธ BALEFUL CASCADE: A crown of void blue blades erupts from the ground around a dark heart, revealed with a burning edge.

๐ŸŒฟ ARBOR BLOOM: Living vines climb and curl up out of a sigil and open into a glowing bloom at the crown.

๐ŸŒŠ SUMI TIDE: A raymarched ink vortex over a painted pool: a watercolour wash, a wall of water, a jet up the middle, and ink hanging in the swirl.

๐ŸŒŒ ASTRAL VOID: A black hole. A beamed photon ring, a raymarched spiral galaxy of gas, and a gravitational lens that bends the whole scene behind it.

๐Ÿ’Ž AAA FIDELITY

Real raymarched volumes and gravitational lensing, not billboards and flipbooks. Nothing at this quality exists on the store.

๐Ÿ–ฑ๏ธ ONE CLICK EACH

Every effect adds fully wired from the Tools menu. No prefab hunting, no setup ritual.

๐ŸŽ›๏ธ TUNE IT LIVE

Drag a slider in Play and it reshapes in front of you. Recolour, resize and retime every effect without touching code.

๐ŸŽฏ CAST FROM A KEYPRESS

Each effect has a cast controller with a phased timeline you trigger by key, or from your own code with a single Cast call.

๐Ÿ”๏ธ WORKS ON ANY TERRAIN

Included helpers place effects on the ground and drape the flat floor decals over slopes, so your spells fit real hills.

๐Ÿ’ฌ FAST SUPPORT

Made by an active publisher. Ask on Discord and get a real answer.

From the publisher's Asset Store listing.

Technical details

๐ŸŽฎ PIPELINE: Built for the Universal Render Pipeline on Unity 6 or newer. 

โš™๏ธ REQUIREMENTS: Depth Texture must be on in your URP asset (the volumes and soft edges read it). Opaque Texture is needed only for the Astral Void gravitational lens, and the one click setup turns it on for you.

โœจ CONTENT: Ten complete ability effects, each in its own folder with its shaders, its mesh generators, its cast controller and a one click menu that assembles it.

๐ŸŽจ 27 HAND WRITTEN URP SHADERS plus 8 procedural noise libraries. Raymarched volumes, gravitational lensing, vertex driven lathes, ground decals and an instanced particle system.

๐Ÿ–Œ๏ธ ALMOST TEXTURE FREE: The look is procedural, so it stays crisp at any size and adds barely anything to your build. 

๐Ÿ•น๏ธ 28 RUNTIME SCRIPTS: Cast controllers with phased timelines, procedural mesh generators, a GPU instanced particle engine, a volumetric fog and ember system, and the terrain helpers.

๐ŸŽฏ CAST CONTROLLERS: Every effect casts on a keypress or from your own code with a single Cast call. Timelines, radius, colours and glow are all exposed in the Inspector. Nothing is baked.

โŒจ๏ธ INPUT: Works with both the legacy Input Manager and the new Input System. Default cast keys are C, V, B, G, H, J, K, L, N and M, all rebindable.

๐Ÿ”๏ธ TERRAIN READY: A GroundCast helper places any effect on the ground under an aim ray, and a TerrainConformGround component drapes the flat floor decals over slopes. Ground needs a collider.

โš™๏ธ PERFORMANCE: The two raymarched effects, Sumi Tide and Astral Void, expose a Steps slider so you can scale quality to your target hardware. The rest are light shader and particle work.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.22f1 Not listed Compatible Not listed

As listed on the Asset Store.