A complete, animated sci-fi interface - open the demo, press Play and click through a whole game flow: loading, main menu, map select, level select, in-game HUD, pause, settings, victory and result.
Every sprite is drawn in an armoured style - a bevelled gunmetal bezel, a neon line and a glass face with reflections and light - at native 1920 x 1080 resolution, and nine-sliced so every panel, window, button, bar and slot stretches cleanly. 14 screens and popups come ready-made, wired together and animated by a small set of dependency-free scripts, so you start from a working interface instead of an empty canvas.
WHAT'S INSIDE
- 14 ready-made screens and popups (prefabs): loading, main menu, map select, level select, in-game HUD, store, inventory, result, pause, settings, warning, victory, game over, comms dialogue
- A clickable demo scene: menu -> map select -> level select -> HUD -> victory -> result, plus every other screen, all linked
- 910 sprites in 6 accent themes: Cyan, Blue, Purple, Amber, Green and Red
- 28 illustrated items: plasma rifle, blaster pistol, rocket launcher, energy sword, grenade, EMP charge, medkit, nano injector, energy cell, fuel canister, shield core, repair kit, credit chips, crystal, ore chunk, data chip, keycard, power core, helmet, armor vest, jetpack, scanner, drone, ammo crate, two supply crates, star medal, holo map
- 4 pilot portraits and 4 planets for the HUD, map select, loading and intel screens
- HUD: player cluster with portrait, health and shield bars and level badge, radar with sweep and blips, minimap frames, compass, crosshairs, ammo counter, shield cells, skill slots with keycaps and radial cooldowns, action buttons, joystick, objective rows, toasts and an alert bar
- Every control a game needs: buttons in four states, square, octagon and small icon buttons, checkboxes, radio buttons, switches, sliders, energy, health, shield and heat bars (plain or segmented), progress rings, tabs that merge into their panel, tooltips, dropdowns, input fields and scroll views
- Windows and panels: windows with a title bar and close button, panels, headers, cards with an art window, a dialogue box with nameplate, achievement popup, chat window, loading frame, level tiles, store cards with ribbons and price pills
- 40 white icons you tint with Image.color; 5 seamless background tiles, scanline and vignette overlays and 4 full-screen 1920 x 1080 backdrops
- 306 prefabs in total, 8 sprite atlases, 2 fonts (Orbitron and Rajdhani) as TextMeshPro font assets
ANIMATED WITH 18 SMALL SCRIPTS (no DOTween, no other packages)
- Screen manager with slide, fade and pop transitions and a back stack
- Popups that scale in over a dim backdrop
- Press feedback on every button
- Tabs, inventory selection with a detail panel, radial ability cooldowns, toasts, typewriter dialogue, stars that pop in, numbers that count up and bars that fill
- Idle motion: a rotating radar sweep, pulsing hints and markers, a floating planet
- Navigation without code: a button component that shows a screen, goes back, or opens and closes popups
READY TO USE
- Built-in, URP and HDRP: stock Unity UI and TextMeshPro, no shaders or materials of its own
- Works with the old Input Manager and the new Input System
- Documentation: README (txt and rtf) with a quick start, the demo flow and a script reference
Everything shown in the screenshots is included in this package.