Humanoid Robot Collection - 10 Rigged Characters View on Asset Store (opens in new tab)

Package details

Latest version
1.2.1
Last updated
First released
Unity version
6000.3.21 or later
Package size
576.4 MB
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135
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Humanoid Robot Collection - 10 Rigged Characters

by u3d (opens in new tab)

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Ten fictional humanoid robots with articulated rigs, five motions each, three mesh LODs, PBR materials and an interactive showroom for industrial and science-fiction scenes.

Price $49.99

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Price history

Last 6 months

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Price history for Humanoid Robot Collection - 10 Rigged Characters, 6 months Current $49.99; lowest $49.99; highest $49.99 in this period. $0 $25 $50 21 Sep 5 Oct 19 Oct 2 Nov Version 1.2.1 released 5 Nov 2026 v1.2.1

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Humanoid Robot Collection - 10 Rigged Characters screenshot 1

Humanoid Robot Collection - 10 Rigged Characters screenshot 1

About this asset

Build a varied robot cast for factories, laboratories, logistics spaces and futuristic environments. This collection brings together ten fictional characters with contrasting proportions, silhouettes and surface finishes, identified by neutral HR designations.

Each character includes an editable rig, a textured FBX and three mesh LODs. The supplied motions cover idle, walking, turning, waving, and lifting and carrying the demonstration container. The showroom lets you change characters and animations, orbit the camera, adjust playback speed and toggle root motion.

Nine characters use Unity Humanoid avatars. HR-06 uses a Generic rig for its distinctive leg arrangement. HR-03 also includes an alternative Generic prefab. Finger arrangements vary by character; HR-08 has static fingers.

URP materials and a demo scene are included, with optional Built-in and HDRP material and scene packages. Editable Blender files are supplied in a separate source archive. Buyers do not need Blender, Tripo or a rigging subscription to use the Unity prefabs.

These are fictional game characters with neutral identifiers and no manufacturer branding. They are not engineering models or robot-control simulations. The lift demonstration uses the included container and table; interaction with arbitrary objects requires your own gameplay integration.

This asset includes modified third-party mesh content under BSD-3-Clause and Mulan PSL v2. See ThirdPartyNotices for license texts, source revisions and modification records.

From the publisher's Asset Store listing.

Technical details

10 robot characters, each with 3 mesh LODs.

11 robot prefabs per render pipeline, including the optional HR-03 Generic variant.

Rigging: 9 Humanoid characters and 1 Generic character. HR-08 has static fingers.

Animation: 50 character-specific motions, plus 5 clips for the HR-03 Generic variant.

Motions: Idle, Walk, Turn, Wave, LiftCarry. Idle and Walk loop. Root motion is included.

LOD0: approximately 86,000–99,000 triangles per character.

LOD1: approximately 43,000–50,000 triangles. LOD2: approximately 21,000–25,000 triangles.

UV mapped meshes; 24 PBR textures, up to 4096 x 4096. Reduce the Unity texture importer maximum size to 2048 for a smaller memory footprint.

Base color, packed metallic/smoothness masks, and normal maps where appropriate.

FBX models and editable Blender source archive.

Interactive showroom with camera orbit, motion selection, playback speed and root-motion controls.

Reusable studio platform, backdrop, floor, container and pickup-table props.

Unity 6000.3.21f1. URP/HDRP 17.3.0. Built-in and HDRP variants are supplied as optional pipeline packages.

These characters are game assets; the included motions are not physical robot simulations or a complete gameplay controller.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.6.7f1 Compatible Compatible Compatible
6000.3.21f1 Compatible Compatible Compatible

Default: URP 17.3.0. Import Built-in or HDRP options from Assets/HumanoidRobots/RenderPipelines; install HDRP 17.3.0 first. Open demos via Tools > Humanoid Robots. Demo controls require Unity UI (uGUI) 2.0.0 and Active Input Handling set to Input Manager (Old) or Both. FBX models can be used independently of the demo.

As listed on the Asset Store.