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Package details
- Latest version
- 1.4.0
- Last updated
- First released
- Unity version
- 2021.1.10 or later
- Package size
- 184.8 MB
- Files
- 121
- Favorites
- 66
- Views in the past week
- 4
Price tracking
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- Lowest recorded
- $9.95 on
Keywords
RT ArchViz Furniture - Chairs
- Price drop
A collection of modern chairs popular in architectural visualizations. Models use multiple sub-materials to allow easy changes of the look, similar to what's used for renders.
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RT ArchViz Furniture - Chairs screenshot 1
About this asset
Real Time ArchViz Furniture : Chairs.
This package is a collection of modern chairs popular in architectural visualizations. The models have been well-crafted and optimized, but in the mean time they have been created with ArchViz quality in mind. As such, they use multiple sub-materials to allow easy change of the look and to allow use in real-time room configurators, where materials can be changed by the end user.
Where necessary, models use 2 sets of normal maps, one for details baked from a high-poly mesh, and one for surface details. This way, you can change the surface normal and diffuse and alter the look of the material (if you need to change the type of fabric, for instance), but retain the baked details.
Package includes:
Alki - Kuskoa Chair (1464 tris)
Vitra - DAW Armchair (10536 tris) + DAW Cushion
Vitra - DSW Side Chair (9142 tris) + DSW Cushion
Fritz Hansen - Series 7 Chair (4128 tris)
Carl Hansen - Wishbone Chair (3440 tris)
Knoll - Bertoia Chair (10016 tris) + Bertoia Cushion + Bertoia Upholstery
Demo scene is included in the package.
From the publisher's Asset Store listing.
Technical details
* 10 meshes of furniture (chairs, cushions, etc).
* Meshes have 1500 to 10500 tris, depending on complexity of the model.
* Main textures are 2048 x 2048; detail textures are also included, usually 512 x 512.
* Custom UV0 and UV1.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2021.1.10f1 | Compatible | Compatible | Compatible | Compatible |
The materials can be converted to HDRP / URP materials using the tool that ships with those pipelines.
IMPORTANT: When converting materials to HDRP, especially when they have the baked normal maps using the UV1 channel, please make sure that "Detail Albedo Scale" is set to 0 in the new HDRP material.
As listed on the Asset Store.