Stun & Daze Recovery VFX URP View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.0.30 or later
Package size
1.1 MB
Files
71
Views in the past week
8

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Stun & Daze Recovery VFX URP

by Esti (opens in new tab)

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Present impact, locked, dazed, break and recovery states with animated halo VFX. Includes public visual controls, a model-free demonstration, optional contextual prefabs and a four-page manual.

Price $4.99

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Price history

Last 6 months

USD
Price history for Stun & Daze Recovery VFX URP, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 19 Oct 26 Oct 2 Nov 9 Nov

Asset preview

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Stun & Daze Recovery VFX URP screenshot 1

Stun & Daze Recovery VFX URP screenshot 1

About this asset

Stun & Daze Recovery VFX URP supplies visual feedback for impact, locked, dazed, break and recovery states. The approved model-free demonstration keeps the animated halos, shards and particles in focus; optional model-based contextual prefabs remain separate.

The four-page PDF manual explains public progress/state controls, reset/reuse, invalid inputs and rendering limits. For manual impact or break, progress 1 is the end of a bell-shaped response: animate the progress or sample 0.5 to see the peak. Reset clears particles but retains the neutral halo. Stop does not freeze shader time or independently running particles.

This is visual feedback, not stun gameplay or character control. Two model-related validation warnings remain for orientation and JPEG textures. The optional Marble Bust 01 reference by Rico Cilliers / Poly Haven has a retained primary CC0 check, but exact local conversion and original-value review remain pre-submission requirements.

From the publisher's Asset Store listing.

Technical details

Prepared with Unity 6000.0.30f1 and URP 17.0.3.

Public state/progress controls, six-state automatic demonstration and model-free v2 scene.

Four-page PDF manual; optional model-based prefabs retained separately.

Preparation checked pre-Awake/null calls, sampled impact, locked/dazed/break/recovery, invalid inputs, pause, stop, reset and reuse.

Validation: 32 passes, two warnings (model orientation/JPEG textures), no failed checks.

Reset retains neutral halo. Manual impact/break peak near progress 0.5; Stop does not halt shader clocks or independent particles. No gameplay stun logic. Exact optional-model provenance and final review remain open.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.30f1 Not listed Compatible Not listed

As listed on the Asset Store.