Try the interactive demo | Read the documentation
Sketch, explore and refine designs without leaving Unity.
Rounded Rectangle is a procedural shape system for creating panels, buttons, frames, HUDs and layered 3D interfaces. Adjust geometry and styling on the same editable object, without preparing a new sprite for every variation.
Direct editing, from silhouette to surface
Use custom Scene gizmos to resize shapes, adjust borders and edit shared or independent corner radii. Refine values in the Inspector and explore Circular, Squircle and Bevel profiles.
Familiar Unity UI workflows
Work with RectTransforms and anchors so your shapes adapt with your Canvas layouts. Combine them with standard Unity UI content, masking and clipping to create resolution-independent interfaces for different screen proportions.
Explore different visual styles
Create flat interfaces, softly inset controls, embossed surfaces or glowing sci-fi panels. Combine fill and border colours, gradients, independent transparency and rendering-path-specific effects. Textures are optional.
Animate and add depth
Animate layouts, styles and effects with Unity animation clips, or drive them through the C# API. Build layered World Mesh compositions that interact with Unity scene depth and occlusion. Enable generated MeshColliders for physical interaction as shapes change.
World Mesh shapes automatically select opaque or transparent materials when using automatic material management.
Editable examples and documentation
Explore the included scenes, Inspector tools, button and layout helpers, and detailed documentation. Optional agent skills and instructions support AI-assisted authoring workflows without requiring an AI service.
The trailer and gallery show designs created with the asset. Included example scenes are listed in the documentation; not every promotional composition is supplied as a ready-made scene. Gameplay, inventory and economy systems depicted by sample interfaces are not included.