Treasure Chest Loot Burst VFX URP View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.0.30 or later
Package size
493 KB
Files
55
Views in the past week
12

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Treasure Chest Loot Burst VFX URP

by Esti (opens in new tab)

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Present lock scans, seal breaks and reward reveals with themed chest VFX. Includes four reusable chest prefabs, separate visual triggers, a showcase and a four-page manual.

Price $4.99

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Price history

Last 6 months

USD
Price history for Treasure Chest Loot Burst VFX URP, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 5 Oct 12 Oct 19 Oct 26 Oct 2 Nov 9 Nov

Asset preview

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Treasure Chest Loot Burst VFX URP screenshot 1

Treasure Chest Loot Burst VFX URP screenshot 1

About this asset

Treasure Chest Loot Burst VFX URP supplies visual feedback for lock scanning, seal breaking and reward reveals, including lid movement and particles. Four reusable themed chest prefabs and a saved demonstration show the visual sequence.

Scanning and breaking are separate events, not an automatic interaction chain. Connect the public visual controls to your own game logic. The four-page PDF manual explains setup, reset/reuse, cached-reference behavior and rendering limitations.

This is not an inventory system, loot generator or complete chest-interaction system. Historical source records reference BanditDungeon, whose root license does not cover all embedded mixed/store content. Existing source-boundary records must be preserved and independently reviewed before submission; recorded exclusions alone do not establish distribution rights.

From the publisher's Asset Store listing.

Technical details

Prepared with Unity 6000.0.30f1 and URP 17.0.3.

Separate lock-scan, seal-break and reward-reveal visuals; lid animation and particles.

Four themed chest prefabs, saved showcase and four-page PDF manual.

Prepared fixes guard missing presets/property blocks and initialize saved baselines for pre-Awake calls; showcase uses hard cuts rather than between-station pans.

Preparation Play/GPU checks covered visual states, lid endpoint, particles, pause, reset and repeated enable.

Not loot generation, inventory or chest interaction logic. Rendering/cached-reference limitations and final mixed-rights provenance review apply.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.30f1 Not listed Compatible Not listed

As listed on the Asset Store.