Checkpoint Activation Beacon VFX URP View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.0.30 or later
Package size
1.0 MB
Files
59
Views in the past week
8

Price tracking

Last checked
Tracked since
Lowest recorded
$4.99 on

Keywords

Checkpoint Activation Beacon VFX URP

by Esti (opens in new tab)

No ratings yet

Present checkpoint activation, charging, active and respawn states with animated beacon VFX. Includes four prefabs, public visual-state controls, a showcase and a four-page manual.

Price $4.99

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Checkpoint Activation Beacon VFX URP, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 19 Oct 26 Oct 2 Nov 9 Nov

Asset preview

1 / 2

Checkpoint Activation Beacon VFX URP screenshot 1

Checkpoint Activation Beacon VFX URP screenshot 1

About this asset

Checkpoint Activation Beacon VFX URP provides animated visual feedback for checkpoint activation, charging, active and respawn states. Four native prefabs combine a core, orbiting shapes, rings and particles; public state controls connect the presentation to your own game logic.

The saved showcase demonstrates the four states. A four-page PDF manual covers setup, reuse, preset handling, dormant reset, ownership and rendering limitations. The prepared version restores baseline core scale and rotations across disable/re-enable and rebinding.

This package does not save progress, respawn players or detect player entry. SetDormant does not clear particles, repeated ParticleSystem.Play calls are not guaranteed fresh bursts, and BeginActive is reapplied on enable. Historical source-reference records are retained; provenance and distribution-rights review must be completed before submission.

From the publisher's Asset Store listing.

Technical details

Prepared with Unity 6000.0.30f1 and URP 17.0.3.

Activation, charging, active and respawn visual states; four identity-root prefabs and saved showcase.

Public visual-state controls, dormant reset, baseline pose restoration and missing-preset safety.

Four-page PDF manual. Preparation covered repeated re-enable, rebinding, null presets, state changes, particles, scaled-time pause and dormant reset.

Visual feedback only: no save, player detection or respawn gameplay logic. SetDormant retains existing particles; repeated Play need not restart bursts; BeginActive reapplies on enable.

Numeric, global-clock, ownership/rendering limits and final source-rights review apply.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.30f1 Not listed Compatible Not listed

As listed on the Asset Store.