Combat Status Aura VFX URP View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.0.30 or later
Package size
1.2 MB
Files
53
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14

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Combat Status Aura VFX URP

by Esti (opens in new tab)

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Show Burn, Freeze, Poison and Shock with persistent visual auras and triggered particle pulses. Includes four prefabs, configurable status presets, a showcase and a four-page manual.

Price $4.99

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Price history

Last 6 months

USD
Price history for Combat Status Aura VFX URP, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 19 Oct 26 Oct 2 Nov 9 Nov

Asset preview

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Combat Status Aura VFX URP screenshot 1

Combat Status Aura VFX URP screenshot 1

About this asset

Combat Status Aura VFX URP provides persistent visual feedback for Burn, Freeze, Poison and Shock using patterned shells, rings and particle pulses. Four native prefabs and configurable status presets offer focused starting points for your own combat integration.

Use TriggerStatusPulse for manual bursts, or the automatic pulse option for repeated presentation. Turning autoPulse off stops automatic bursts, not the persistent aura. Pulse strength changes particles rather than ring or light amplitude.

A four-page PDF manual explains preset controls, renderer-local patterns, lifecycle/rebinding, ownership and rendering limitations. Preset changes do not rebuild particle modules. This package does not implement damage, debuffs or combat logic. Historical source-reference records are retained; provenance and distribution-rights review must be completed before submission.

From the publisher's Asset Store listing.

Technical details

Prepared with Unity 6000.0.30f1 and URP 17.0.3.

Four visual statuses: Burn, Freeze, Poison, Shock; four native prefabs and saved showcase.

Persistent aura with automatic or manual particle pulses; TriggerStatusPulse strength affects particle emission.

Renderer-local status patterns, baseline scale preservation and nonfinite pulse rejection.

Four-page PDF manual. Preparation checked GPU style isolation, repeated re-enable, rebinding restoration, weak/strong emission, pause/expiry and persistent aura behavior.

Not damage/debuff logic. autoPulse=false does not hide the aura; preset changes do not rebuild particles. Final source-rights review required before submission.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.30f1 Not listed Compatible Not listed

As listed on the Asset Store.