Volumetric Scan Reveal VFX URP View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.0.30 or later
Package size
892 KB
Files
41
Views in the past week
7

Price tracking

Last checked
Tracked since
Lowest recorded
$4.99 on

Keywords

Volumetric Scan Reveal VFX URP

by Esti (opens in new tab)

No ratings yet

Reveal configured relic surfaces with a triggered scan and animated mesh shells. Includes three prefabs, a saved showcase, a public TriggerScan entry point and a four-page manual.

Price $4.99

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Volumetric Scan Reveal VFX URP, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 5 Oct 12 Oct 19 Oct 26 Oct 2 Nov 9 Nov

Asset preview

1 / 2

Volumetric Scan Reveal VFX URP screenshot 1

Volumetric Scan Reveal VFX URP screenshot 1

About this asset

Volumetric Scan Reveal VFX URP combines a compatible-material scan with mesh shells to create a spatial relic-reveal presentation. Use the public TriggerScan entry point to start the documented sequence on configured surfaces.

Three native prefabs and saved showcase objects provide a starting point. The four-page PDF manual explains triggering, reset behavior, unit-root scale assumptions and transparent/depth limitations.

The volume-like appearance is made with mesh shells: this is not a raymarched volume or a universal fullscreen scan. Scan state is global with last-writer behavior; multiple independent simultaneous scans are not provided, and global state is not automatically restored. Historical source-reference records are retained; provenance and distribution-rights review must be completed before submission.

From the publisher's Asset Store listing.

Technical details

Prepared with Unity 6000.0.30f1 and URP 17.0.3.

Compatible-material scan plus mesh shells; public TriggerScan entry point.

Three identity-root prefabs, saved showcase and four-page PDF manual.

Preparation included actual GPU tests, public trigger tests and ordinary Play phase checks.

One global last-writer scan, no automatic global restoration; unit-root scale assumptions and trigger/reset limits apply.

Not a universal fullscreen scan or raymarched volume. Transparent/depth limits documented. Final source-rights review remains required before submission.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.30f1 Not listed Compatible Not listed

As listed on the Asset Store.