Radial Speed Lines VFX URP View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.0.30 or later
Package size
640 KB
Files
20
Views in the past week
7

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Radial Speed Lines VFX URP

by Esti (opens in new tab)

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Create animated radial speed lines on a reusable mesh surface. Control inward/outward motion, opacity and intensity with three presets and a clean, texture-free demonstration.

Price $4.99

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Price history

Last 6 months

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Price history for Radial Speed Lines VFX URP, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 19 Oct 26 Oct 2 Nov 9 Nov

Asset preview

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Radial Speed Lines VFX URP screenshot 1

Radial Speed Lines VFX URP screenshot 1

About this asset

Radial Speed Lines VFX URP creates animated additive speed lines on an XY mesh surface. Signed speed drives inward or outward motion with phase-continuous changes; opacity and intensity controls support fading the effect away.

Three presets and a saved, texture-free demonstration on black keep the effect itself in focus. A four-page PDF manual explains setup, aspect ratio, clock behavior, per-renderer control and property-block ownership.

This is a depth-tested mesh effect, not a fullscreen renderer feature, UI masking system, measured motion blur or particle simulation. Opaque scene depth can occlude it. The historical concept reference is MirzaBeig/Anime-Speed-Lines; its retained Unlicense and source notices are included, while upstream Amplify content and media are excluded according to the source record.

From the publisher's Asset Store listing.

Technical details

Target: Unity 6000.0.30f1, Universal Render Pipeline 17.0.3.

Additive, depth-tested radial-line mesh shader with signed inward/outward speed, opacity and intensity.

Three native presets with authored surface dimensions preserved; single-quad demonstration without textures or labels.

Four-page PDF manual covering aspect, clock, ownership and platform limits.

Preparation checked signed radial motion, phase continuity, independent renderer controls, zero opacity/intensity, zero-speed freeze, opaque occlusion and pre-enable property-block restoration.

Not a fullscreen renderer pass, UI masking system, physical motion blur or particle simulator.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.30f1 Not listed Compatible Not listed

As listed on the Asset Store.