GPU Collision Lab URP View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.0.30 or later
Package size
124 KB
Files
12
Views in the past week
5

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GPU Collision Lab URP

by Esti (opens in new tab)

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A GPU-driven 2D particle collision field with compute simulation, adjustable flow, bounce and trails. Includes a clean full-screen demo and an English PDF manual.

Price $4.99

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Price history

Last 6 months

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Price history for GPU Collision Lab URP, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 5 Oct 12 Oct 19 Oct 26 Oct 2 Nov

Asset preview

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GPU Collision Lab URP screenshot 1

GPU Collision Lab URP screenshot 1

About this asset

Simulate and draw a self-contained 2D particle field using compute shaders, then display its output in a RawImage. Configure particle count, size, gravity, friction, particle/wall bounce, flow, color and persistent trails.

The supplied demo shows 128 cyan circles on a full-screen black background, without telemetry panels or labels. The RawImage is the functional output and is intentionally retained. Circle Style is exposed in the controller; the shipped demo uses solid discs and no long trails. A connected demo prefab and three-page English PDF manual are included.

This is not Unity Rigidbody physics and does not collide with arbitrary scene colliders. Retained ParticleCollision source provenance and MIT attribution remain in the package.

From the publisher's Asset Store listing.

Technical details

Reference project: Unity 6000.0.30f1 / URP 17.0.3. Compute-shader support is required. Source-project Play Mode, continuous capture and prefab/material reference audit checked on Windows Direct3D 11.

Demo particle count: 128. The standalone component defaults can differ. Controls include particle count, simulation resolution, particle size/random size, gravity, friction, bounce, field strength, trail decay, tint/random color and Circle Style.

Two 1440x736 ARGBFloat textures alone use about 32 MiB before compute buffers and driver overhead. Tune count and resolution for the target GPU. No arbitrary-scene collision, networking or platform-wide performance certification is included. Three-page English PDF manual.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.30f1 Not listed Compatible Not listed

As listed on the Asset Store.