Raymarched Surface Shader URP View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.0.30 or later
Package size
658 KB
Files
25
Views in the past week
6

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Raymarched Surface Shader URP

by Esti (opens in new tab)

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An object-space distance-field surface morphing between smooth forms and rounded separated cells, with finite controls, local animation clock and studio palette presets for URP.

Price $4.99

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Price history

Last 6 months

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Price history for Raymarched Surface Shader URP, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 19 Oct 26 Oct 2 Nov

Asset preview

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Raymarched Surface Shader URP screenshot 1

Raymarched Surface Shader URP screenshot 1

About this asset

Animate a distance-field surface between a smooth form and rounded separated cells. Includes a finite-control component, independent local clock, studio palette presets and a shader distance-function extension point.

Forward, depth and depth-normal passes write the actual surface-hit depth rather than the carrier cube depth. The saved Glacial Alloy demonstration shows the morph; Rose and Amber palettes are also included. Five-page English PDF manual included.

This is a focused URP adaptation, not full upstream uRaymarching feature parity, physical fragments or mesh export. Original raymarch/primitive work remains credited to hecomi under the included MIT notice.

From the publisher's Asset Store listing.

Technical details

Unity 6000.0.30f1 / URP 17.0.3; tested on Windows / Direct3D 11. Object-space distance-field shader, finite controls, independent clock, palette presets and five-page English manual.

Keep implicit geometry inside the supplied unit-box carrier. Custom distance functions require their own convergence and quality tests. Intensity/alpha zero retain opaque hit depth. Metallic/Roughness describe authored studio highlights.

No uShaderTemplate generator, legacy full-screen renderer, physical fragments, mesh export, scene-light/shadow integration, deferred lighting or XR certification. Screen coverage and trace complexity drive cost; offline preview is not an FPS benchmark.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.30f1 Not listed Compatible Not listed

As listed on the Asset Store.