Vector Field Particle Swarm VFX URP View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.0.30 or later
Package size
418 KB
Files
22
Views in the past week
9

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Vector Field Particle Swarm VFX URP

by Esti (opens in new tab)

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Compute-driven curl fields and attracted tube trails with luminous gradient shading, two behaviours and saved URP presets. Includes editable components and an English manual.

Price $4.99

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Price history

Last 6 months

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Price history for Vector Field Particle Swarm VFX URP, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 5 Oct 12 Oct 19 Oct 26 Oct 2 Nov 9 Nov

Asset preview

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Vector Field Particle Swarm VFX URP screenshot 1

Vector Field Particle Swarm VFX URP screenshot 1

About this asset

Create flowing tube trails driven by GPU compute simulation. Vector Field Particle Swarm VFX URP includes curl-field and attracted-trail behaviours, a shared tube template, luminous gradient shading and saved presets.

Components are present in the Editor, with optional edit-preview redraw near 30 Hz. Each effect owns its GPU buffers and cloned simulation/material resources, released when disabled. No VFX Graph dependency or particle texture is required. Five-page English PDF manual included.

This is an abstract visual simulation, not a vector-field importer/editor, collision system, flocking AI or physical trail solver. Original Swarm work by Keijiro Takahashi and noise work by Ashima Arts / Stefan Gustavson remain explicitly credited under retained notices.

From the publisher's Asset Store listing.

Technical details

Unity 6000.0.30f1 / URP 17.0.3. Requires compute shaders and GPU instancing; verified on Windows / Direct3D 11 only.

Two behaviours, shared tube template, gradient material, saved presets and five-page English manual. Opaque unlit/stylized shading without realtime shadows.

Floating advances at fixed 60 Hz with capped frame delta and history warmup. Supplied 160 tubes x 160 segments can submit about 412,160 triangles. Read manual for bounds, non-uniform-scale, startup and memory limits.

Offline video is not an FPS benchmark. Mobile, XR, WebGL and other rendering pipelines are not certified.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.30f1 Not listed Compatible Not listed

As listed on the Asset Store.