Easy UI OFFICIAL SALE

Easy UI is a modular game HUD and menu kit for Unity 6 LTS.


Pick a genre template, enable the modules you need, arrange layout and sprites in the Setup Wizard, choose a theme, and generate a ready-to-use Canvas — with optional runtime controllers or a visual-only skeleton.


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WHAT YOU GET

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• 99 UI modules covering vitals, combat feedback, inventory, maps, quests, social, dialogue, menus, and game-state screens

• Setup Wizard: Template → Modules → Demo → Layout → Theme → How To Use → Create

• Genre templates (MMO, FPS, Battle Royale, Soulslike, and more)

• Single entry point: UiRootController — null-safe access to every enabled module

• With Runtime API or Visual Skeleton generation modes

• Optional Play Mode demo placeholders so you can press Play and see the UI immediately

• Theme profiles + colour presets (Default, Fantasy, Sci-Fi, Horror), including a global text colour

• Wizard presets to save and reload your full setup

• Unity Text or TextMeshPro

• Optional UI panel motion (UniTask + PrimeTween when enabled)

• Full documentation + in-wizard How To Use guide synced from the API reference


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MODULE COVERAGE (HIGHLIGHTS)

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Stats & vitals — HP, Mana, Stamina, Hunger, Shield, Breath, XP, Reputation, Player/Target/Focus frames, low-health & exhaustion overlays


Combat — Crosshair (multiple reticle styles), Hitmarker, Damage Numbers, Cast / Channel / Charge bars, Boss health & phase, Combo, Dodge, Ammo, Kill Feed, Lock-On, Scoped Reticle, Throwing Arc


Inventory & economy — Inventory grid, Currency, Resource HUD, Crafting queue & recipe browser, Loot feed, Item inspect & compare, Inventory transfer, Shop, Loadout, Character sheet, Skill tree


World & map — Minimap, Compass, Full map, Waypoints, Objective markers, Map legend, Spectral scan vision


Quests & story — Quest tracker & popup, Dialogue box & choice wheel, Subtitles, Announcement & area-name banners


Social & match — Chat, Team roster, Scoreboard, Party invite, Ping wheel, Lobby / character select, Network latency HUD, Round / zone timers


Menus & systems — Main menu shell, Pause, Settings, Modal, Loading, Game Over, Toasts, Notification stack, QTE, Skill-check minigame, Photo Mode, Tutorial hints, Achievements


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HOW IT WORKS

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Easy UI draws the UI. Your game still owns gameplay data (HP, ammo, inventory, quests).


1. Open Easy UI Setup

2. Pick a template and enable modules

3. Create the Canvas

4. Cache UiRootController and drive modules from code:


ui?.GetStatBar(UiModuleType.HpBar)?.SetValues(70f, 100f);

ui?.Toasts?.Show("Ready");


Or bind an IStatProvider and let vitals refresh automatically.


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WHO IT'S FOR

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Indie teams and solo developers who need a production-oriented HUD/menu foundation without building every panel from scratch — and who want a clean, documented API instead of a sealed black-box UI.


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SUPPORT

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Includes complete documentation and an API cheat sheet. Support via the Asset Store publisher contact / support channel listed on the product page.