JOIN THE DOTS - EASY ANIMATOR CONTROLLER PRO OFFICIAL SALE

Third-Party Content Notice

The user guide and the four step-by-step implementation videos were created using the “Platform Animation” pack by SHINABRO, exclusively for demonstration purposes.

JTD - EASY ANIMATION CONTROLLER PRO does not include any models, animations, or other content from this pack, as the rights to distribute them are not owned.

To reproduce the examples shown exactly, you will need to purchase the “Platform Animation” pack by SHINABRO separately, or use your own compatible models and animations.



Turn animation system integration into a reusable production workflow.


CNB Animation System generates complex Unity Animator Controllers from a single AnimationsSO configuration asset, reducing repetitive Animator setup and keeping animation logic organized, reusable and easier to maintain.

Instead of manually creating states, parameters, transitions and model-specific Animator setups, CNB helps you:

•Configure animation clips using semantic categories.

•Generate Animator states, parameters and transitions.

•Support Bool, Trigger and contextual position states.

•Generate CNBanimLinker integration.

•Create reusable character family prefabs.

•Support compatible models, Avatars and skins.

•Generate provider-specific Manual and AI integration contracts.

•Connect to your own controller, physics, input or AI architecture.

•Avoid scattering clip names and Animator parameters throughout gameplay code.

CNB uses a clear contract-based integration model. Your project can provide:

•An ICNBAnimationMotionProvider implementation for movement and environment data.

•An ICNBInputSource implementation for player or AI intentions.

•A generated Manual or AI adapter that translates those inputs into semantic animation states.

Your existing character controller, physics system, camera, Input System setup or AI architecture does not need to be replaced.

The included CNBControllerAndCamera package is a complete and functional companion demonstration for evaluation, testing and rapid setup. It is optional: production projects can use the CNB animation core with their own runtime architecture.


Check a demo scene web build that shows the real power of the asset in a complex animation pack integration in a project at: https://www.jointhedotsmapgenerator.com/easy-animator-controller-pro


Check my work at: https://www.jointhedotsmapgenerator.com/