Pixel Water Shader View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.23 or later
Package size
29.5 MB
Files
73
Favorites
1
Views in the past week
13

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Pixel Water Shader

by SR Studios Kerala (opens in new tab)

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Animated Pixel Water shader. Customizable, Interactive and easy to use.

Price $15.00

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Price history

Last 6 months

USD
Price history for Pixel Water Shader, 6 months Current $15.00; lowest $7.50; highest $15.00 in this period. $0 $10 $20 21 Sep 5 Oct 19 Oct 2 Nov

Asset preview

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Pixel Water Shader screenshot 1

Pixel Water Shader screenshot 1

About this asset

This pack contains many Animated water Shaders/Materials for games. All materials are highly customizable too. Adjust the properties and create your own variation easily.

Note: This asset uses Depth texture and Opaque texture (Quick Beginner friendly Guide included).

Technical Details:-

- Material(s) : Custom Lit material (Made with Shadergraph v12)

- Materials variation's : 25+

- Customizable : YES (Water Color, Depth, flow direction.etc are customizable)

- Prefab Variations : 25 (3D Plane with water shader)

- Texture Size(s) : 2048 x 2048, 1024 x 1024

- Shadergraph version - 12.1.11

- URP support : Yes

- Shader Guide included : YES

- Vertex displacement : No

- Water splash effect : No

- Interactive : Yes (generate foarms around 3D objects)

Features:-

- Many different Water shaders (Pixel style)

- Color Customizable

- Adjust Depth, Refraction, Flow direction, foam count.etc

- Best fit for Mobile and PC games

- Prefabs included (Drag and Drop to the scene)

- All nodes, materials and textures are appropriately named.

How to use:-

Simply drag and drop the prefab to your scene and use it.

--------------- Water Shader Properties ---------------

Pixel : Make the water looks Pixelated.

Pattern Color : Changes the color of the secondary water pattern texture.

Water Depth : Controls the blend between shallow and deep water.

Refraction Strength : Controls the amount of water distortion.

Foam Amount : Controls the amount of shoreline foam.

Foam Scale : Controls the size of the foam pattern.

Foam Color : Changes the foam color.

Smoothness : Controls how glossy the water surface appears.

❓ Frequently Asked Questions:

Q: Can I create new Shader variations?

A: Yes, you can create unlimited variations using only the Unity Editor by tweaking material properties—no coding required.

Q: Will this asset work on URP, Built-in, and other render pipelines?

A: Yes. This asset is compatible with any render pipeline. It was originally submitted using URP, but it also includes a setup guide for other pipelines. You can get it working in different pipelines within seconds.

About Me : "SR Studios Kerala", Indie Game developer & 3D-2D Artist from Alappuzha, Kerala, India

Contact : [email protected]

................Thank you for downloading this package................................

From the publisher's Asset Store listing.

Technical details

- Material(s) : Custom Lit material (Made with Shadergraph v12)

- Materials variation's : 25+

- Customizable : YES (Water Color, Depth, flow direction.etc are customizable)

- Prefab Variations : 25 (3D Plane with water shader)

- Texture Size(s) : 2048 x 2048, 1024 x 1024

- Shadergraph version - 12.1.11

- URP support : Yes

- Shader Guide included : YES

- Vertex displacement : No

- Water splash effect : No

- Interactive : Yes (generate foarms around 3D objects)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.23f1 Not listed Compatible Not listed

As listed on the Asset Store.