Terminal Rush - 3D Bus Puzzle Template View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.8 or later
Package size
112.0 MB
Files
1,600
Favorites
5
Views in the past week
43

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Terminal Rush - 3D Bus Puzzle Template

by MultiTech Studio (opens in new tab)

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Ship a hyper-casual 3D passenger-to-bus puzzle. 500 levels, with level Editor

Price $49.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Terminal Rush - 3D Bus Puzzle Template, 6 months Current $49.00; lowest $24.50; highest $49.00 in this period. $0 $25 $50 14 Sep 28 Sep 12 Oct 26 Oct 9 Nov

Asset preview

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Terminal Rush - 3D Bus Puzzle Template screenshot 1

Terminal Rush - 3D Bus Puzzle Template screenshot 1

About this asset

Links: Document, Directl Play (WebGL), .apk

Terminal Rush is a complete **3D bus / passenger-sort puzzle**.

Tap matching passengers onto color buses without filling the wait area. Built for

mobile and WebGL.

### Core gameplay

- Match three same-color passengers to each bus

- Tap/click to move; fill the wait row and you lose

- Subway tiles (hidden colors until revealed)

- Secret passengers until a neighbor moves

- Optional per-level timers

- **500** authored levels in `ScriptablesData`

### Meta & retention systems

- Coin shop, lives, Shuffle / Undo / Hint

- Bus cosmetic entries (`VehicleDataSo`)

- Settings: sound, music, vibrate

- Day/night cycle and chance-of-rain VFX

- In-editor **Advanced Level Editor** to extend the catalog

### Monetization ready

- **AdMob** behind `MT_ADMOB`: banner, interstitial after levels,

rewarded. **Google test IDs** in `ProjectSetupData`

- **Unity IAP** behind `MT_IAP`: starter/power packs and coin SKUs

- No Ads persisted with starter pack / `NoAdsPurchased`

- Replace test IDs and placeholder product IDs before you publish

### What's included

- Main Game scene, prefabs, URP assets, 500 level SOs

- AdMob wrappers, IAP manager, shop UI

- First-party VFX, fonts (Onest, BPreplay, OFL)

- Buyer `Documentation.md` and this listing file

### Get started in minutes

1. Open the project in Unity 6000.3.8f1.

2. Open `Assets/MultiTech Studio/TerminalRush/Scenes/Main Game scene`.

3. Press Play.

4. Configure ads/IAP in Project Setup before a store build.

From the publisher's Asset Store listing.

Technical details

| **Unity version** | 6000.3.8f1 |

| **Render pipeline** | Universal RP |

| **Platforms** | Android, iOS, WebGL (plus Editor) |

| **Input** | Touch + mouse |

| **UI** | uGUI + TextMesh Pro |

| **Animation** | DOTween optional (`MT_DOTWEEN`) |

| **Ads** | Google Mobile Ads (`MT_ADMOB`) |

| **IAP** | Unity Purchasing (`MT_IAP`) |

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.8f1 Not listed Compatible Not listed

Works perfect in all render pipeline after change in the materials.

As listed on the Asset Store.