Professional opacity maps - many hours of tweaking
Unity 6.2 LODs tested and tweaked on each mesh
Test results here: https://youtu.be/cQ3xX3siHs8
The scene contains 6 displaced meshes at 6k-10k tris (first row); all meshes come with 4k maps. Real animal high-res sources (true bear, kangaroo, goat, sheep, and so on), 4k workspace
The rhino pelt is unique in that I haven't seen one on the Internet; I tried to replicate the thickness of the skin
Two pelts have a hair system on them: the bear and the kangaroo
BONUS: one bonus Trophy Bear Head with hairs
Displaced mesh from generated/baked height map, mixed and adjusted by hand. Mesh adjusted by hand also to ensure the border touches the ground properly
Hair placed using a particle system in Blender, then adjusted by hand; 1 day per pelt
Complex 4k pelts with many hours of work put into each of them. What makes them stand out is the fabric realism and the complex opacity map, with a gradual transition from transparent to opaque. The pelts have material folds that add to realism.
PBR material and prefabs for URP. Always tested, updated, and made in the latest software
If you need pelts, these are very realistic, natural, detailed, optimized, and original. Look no further than here.
Animal pelt (discounted):
https://assetstore.unity.com/packages/slug/310354
https://assetstore.unity.com/packages/slug/337818
https://assetstore.unity.com/packages/slug/345486
https://assetstore.unity.com/packages/slug/348930
https://assetstore.unity.com/packages/slug/399000
Wooden figures photogrammetry (discounted):
https://assetstore.unity.com/packages/slug/370176
https://assetstore.unity.com/packages/slug/376450
20 photogrammetry rocks:
https://assetstore.unity.com/packages/slug/399312
All products: https://assetstore.unity.com/publishers/109566