DZD Runtime Map Editor - Play Mode Level Building View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.12 or later
Package size
16.7 MB
Files
305
Favorites
2
Views in the past week
3

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$4.99 on

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DZD Runtime Map Editor - Play Mode Level Building

by Qdd (opens in new tab)

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RuntimeMapEditor

Price $4.99

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Price history

Last 6 months

USD
Price history for DZD Runtime Map Editor - Play Mode Level Building, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 12 Oct 19 Oct 26 Oct 2 Nov

Asset preview

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DZD Runtime Map Editor - Play Mode Level Building screenshot 1

DZD Runtime Map Editor - Play Mode Level Building screenshot 1

About this asset

This project is a 3D level editor designed for use during game runtime. It is developed to include item placement and LowPoly terrain shaping. Its core feature is supporting level building from a first-person perspective during Unity runtime, allowing levels to be saved as local files and directly opened and used within Unity scenes.work with Unity's visual editing tools, and its primary functions

From the publisher's Asset Store listing.

Technical details

Reference Link: https://my.feishu.cn/wiki/Kk3sw2OqPiZN6ckIVV6cSC41nrh?from=from_copylink

Item Placement System

  • Place Item
  • Deselect Item
  • Delete Item
  • Rotate Item
  • Scale Item
  • Height Adjustment Mode
    In this mode, moving the mouse up and down adjusts the item's placement height.
  • Snap to Surface Mode
    Automatically adjusts the item's rotation based on the position where it is placed.
  • Continuous Placement Mode
    Allows continuous placement with mouse clicks, retaining the item's size and rotation.
  • Rotation Adjustment Mode
    Adjusts the item's rotation based on mouse movement.
  • Undo Function

Terrain Shaping Functionality

  • Brush Adjustment
  • Brush Rotation
  • Brush Size
  • Place Terrain
    Places terrain according to the brush outline.
  • Erase Terrain
    Erases terrain according to the brush outline.
  • Smooth Terrain

Other Functions

  • In the menu bar, you can select Tool -> DZDRuntimeMapEditor.
  • Apply Map File to Open Scene
    Opens a map save file and applies it to the current scene.
  • Create Map Scene Anchor
    Adds a MapSceneAnchor prefab to the scene Hierarchy, making it easy to open and initialize the scene.
  • Add FirstPersonFlyer
    Adds a FirstPersonFlyer prefab to the scene Hierarchy, which is the core component for runtime editing.
  • Convert to Placeable
    Select a prefab file in the Project window to convert it into a placeable object at runtime.
  • Convert to Terrain Brush
    Select a prefab file in the Project window to convert it into a brush style.
  • Bake Terrain Brush Volumes
    Bakes the terrain brush volumes.
  • Bake Placeable Icons
    Bakes icons for placeable items.
  • Bake Placeable Icons (Force Overwrite)
    Bakes icons for placeable items and forces an overwrite.
  • Setup Overlay Ghost And Outline
    Initializes the outline display.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.12f1 Not listed Compatible Not listed

As listed on the Asset Store.