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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 8.6 MB
- Files
- 21
- Views in the past week
- 11
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $4.99 on
Keywords
Graveyard Sound Effects - Coffins, Chains, Crypts and Undead
- Price drop
Twenty graveyard sounds: coffin lids, dragging chains, stone crypt doors, a tolling church bell, digging soil, and the fog, wind and ravens between them.
Lowest recorded price
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Graveyard Sound Effects - Coffins, Chains, Crypts and Undead screenshot 1
About this asset
Twenty graveyard sounds, built as a working toolkit rather than a highlight reel: stone, iron, bone and soil, plus the ambience that holds a burial scene together. Dry enough to process, long enough to loop or trim.
WHAT'S INCLUDED
20 sound effects, uncompressed WAV, 44.1 kHz 16-bit stereo. Every file verified below -0.3 dB true peak after Unity's import re-encode, so nothing clips once imported. Consistent naming, and a README documenting every file.
COFFINS AND GRAVES
coffin-lid-open, coffin-lid-slam, grave-dig-shovel, soil-hitting-coffin, hand-bursts-from-grave
STONE AND IRON
crypt-door-stone, iron-gate-clang, chain-drag-stone, church-bell-toll, mausoleum-drip
BONES AND TORCHLIGHT
bone-snap, bone-pile-collapse, skull-roll-on-stone, torch-ignite, torch-flame-loop
AMBIENCE AND WILDLIFE
fog-ambience-low, wind-through-headstones, owl-hoot-night, raven-caw-graveyard, rat-squeak-scurry
LICENSE
Royalty-free for commercial and non-commercial projects, including games you sell. Use in unlimited projects, no attribution required. You may not resell or redistribute the audio files themselves as a sound library or pack.
From the publisher's Asset Store listing.
Technical details
Audio file types: WAV, uncompressed
Sample rate: 44.1 kHz
Bit depth: 16-bit
Loopable: The fog bed, wind and torch flame loop; the rest are one-shots
Additional: Stereo. 20 files. Every file verified below -0.3 dB true peak after Unity's import re-encode, scanned for edge clicks and DC offset, named consistently by object and action, and documented in an included README.