Rustic Farm Kit View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
92.0 MB
Files
237
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11

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Rustic Farm Kit

by Amberwick (opens in new tab)

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Drop-in rustic props for Unity: 22 farm and apiary models with their own PBR textures, FBX and GLB prefabs, named sockets for FX and gameplay, and a studio demo scene.

Price $4.99

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Price history for Rustic Farm Kit, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 19 Oct 26 Oct 2 Nov

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Rustic Farm Kit screenshot 1

Rustic Farm Kit screenshot 1

About this asset

Rustic Farm Kit — 22 stylized farm, village and apiary props for Unity

Rustic Farm Kit is a modular prop set built around a rustic apiary, a honey workshop and a traditional farmstead. Every prop is modelled to real-world scale (1 unit = 1 metre) with clean topology, uniform scale and SM_ naming, so the pieces sit together without resizing or cleanup.

WHAT YOU GET

• 22 props: two tables, a chair and a stool, a wooden mug and a tumbler, a woven apple basket, two jar crates, a honey source barrel, a tap bucket, a trash bin, two beehives, five honey jars (empty A/B/C, half, full), a glass carafe, a balance scale and a dog bowl.

• 44 prefabs — every prop in both FBX and GLB form, ready to drop into a scene.

• 132 PBR textures — one set per prop, six maps each.

• 41 named sockets — attachment points on every prop: container mouths, lids, jar spawns, seat, table surface, barrel nozzle, hive landing / entrance / lid / frame spawn. Use them as anchors for particle FX, gameplay and animations.

• A studio demo scene — cyclorama, turntable rotation and an auto-framing camera rig, plus two small C# scripts (CameraRig, Turntable) in the RusticFarmKit namespace.

GEOMETRY

147,200 triangles and 125,634 vertices across the pack (30 meshes). Per prop: from 468 triangles (dog bowl) to 36,184 (apple basket), average around 6,700. The three heaviest models — the apple basket and the two jar crates — include their contents (apples, honey jars), which is why their counts are higher. Everything is static: no rigging, no animations, no LOD groups.

TEXTURES

One PBR set per prop, 132 lossless PNG in total: 512×512 for the two wooden cups, 1024×1024 for most props, 2048×2048 for the two large tables. Maps included: Base Color, Normal (tangent space), Occlusion, Metallic-Smoothness (Unity layout), Mask Map (URP/HDRP) and ORM (glTF, Unreal, Blender). All dimensions are power-of-two.

PIPELINES AND FORMATS

Materials ship for the Universal Render Pipeline and render as-is there. For HDRP, convert them with Window > Rendering > Render Pipeline Converter — the Mask Map textures are already packed to the HDRP layout. For the Built-in Render Pipeline, switch the material shader to Standard and relink Base Color, Metallic-Smoothness, Normal and Occlusion. Models and textures themselves are pipeline-agnostic. Sources are provided as both .fbx and .glb.

REQUIREMENTS

The GLB models and GLB prefabs need the free open-source UnityGLTF package from the Khronos Group (github.com/KhronosGroup/UnityGLTF). It is not included and cannot be bundled: install it once from Package Manager > Add package from git URL, then reimport the Models/glb folder. The FBX prefabs need no extra packages. Full steps are in the included Documentation.pdf. Built and tested in Unity 2022.3 LTS and Unity 6.

CUSTOMISATION AND USE

Fully editable content: standard meshes, prefabs and materials — URP/Lit for the FBX and studio materials, UnityGLTF's PBRGraph for the GLB side. Retexture, rescale, recombine or strip the sockets freely. The style suits RPG villages, farming and life sims, medieval or cozy workshop interiors, taverns and market scenes.

From the publisher's Asset Store listing.

Technical details

CONTENT

Models: 22 unique props

Meshes: 30

Prefabs: 44 (22 FBX + 22 GLB)

Textures: 132 PNG, in 22 PBR sets (6 maps each)

Demo scenes: 1 (Scenes/DemoScene.unity)

Scripts: 2 (CameraRig, Turntable — namespace RusticFarmKit)

Named sockets: 41 across all 22 props

Package size: ~92.5 MB

TEXTURE DIMENSIONS

512×512 — 2 sets (SM_WoodCup_Mug, SM_WoodCup_Tumbler)

1024×1024 — 18 sets (most props)

2048×2048 — 2 sets (SM_HoneyPlainTable, SM_HoneyPackingTable)

All power-of-two. Maps: Base Color, Normal, Occlusion, Metallic-Smoothness, Mask Map (URP/HDRP), ORM (glTF/Unreal/Blender).

POLYGON COUNT (triangles per model)

SM_DogBowl 468

SM_HoneyStool 748

SM_HoneyChair 1,012

SM_HoneyPlainTable 1,012

SM_HoneyJar_Empty_A / _B / _C 1,456 each

SM_WoodCup_Tumbler 1,560

SM_WoodCup_Mug 1,704

SM_HoneyJar_Half 1,904

SM_HoneyCarafe 2,108

SM_HoneyJar_Full 2,128

SM_BeehiveField 2,400

SM_BeehiveTall 2,640

SM_HoneyScale 2,820

SM_HoneyPackingTable 3,372

SM_HoneyTapBucket 4,784

SM_HoneyTrashBin 9,100

SM_HoneySourceBarrel 12,936

SM_EmptyJarCrate_1kg 22,468

SM_EmptyJarCrate_05kg 33,484

SM_AppleBasket 36,184

Minimum polygon count: 468 (SM_DogBowl)

Maximum polygon count: 36,184 (SM_AppleBasket)

Average per prop: 6,691 Total: 147,200 triangles / 125,634 vertices

RIGGING AND ANIMATION

Rigging: No

Animation count: 0

Animation type list: None — all props are static

LOD information: None — single-resolution meshes, no LOD groups

UV MAPPING

Yes — one UV set per mesh (TEXCOORD_0), matching the per-prop PBR sets.

MATERIALS AND MAPS

PBR. URP/Lit for the FBX and studio materials; UnityGLTF/PBRGraph for the GLB materials.

Maps: Base Color, Normal, Occlusion, Metallic-Smoothness (Unity), Mask Map (URP/HDRP), ORM (glTF/Unreal/Blender).

PIPELINES AND UNITY VERSIONS

URP as shipped. HDRP and Built-in Render Pipeline via conversion (documented).

Built and tested in Unity 2022.3 LTS and Unity 6.

DEPENDENCIES

UnityGLTF (free, Khronos Group) — required for the GLB models and GLB prefabs only. The FBX side has no extra dependencies.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.6.0f1 Not listed Compatible Not listed
2022.3.62f2 Not listed Compatible Not listed

AI was used as an assistant, not to generate the finished assets. Blender work was done by

hand with AI chat help for technique and troubleshooting. The two C# scripts and the user

guide were written with AI assistance, then reviewed, adapted and tested by me in Unity

2022.3 and Unity 6. Documentation - drafted with AI assistance from my own notes, then edited by me.

As listed on the Asset Store.