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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 6000.3.23 or later
- Package size
- 686 KB
- Files
- 53
- Views in the past week
- 3
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $25.00 on
Keywords
Impact Shader URP
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Last 6 months
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Impact Shader URP screenshot 1
About this asset
π Why ImpactShader?
Building gameplay feedback β hit flashes, dissolve deaths, outlines, elemental status effects β usually means writing a separate script and shader for every effect, then hand-wiring each one into your character controller and combat code.
Pignition ImpactShader takes a different approach β nine effects behind a single FeedbackController API, added to any character with one Editor window, and stackable together without stepping on each other.
ImpactShader
A complete gameplay feedback toolkit for Unity 6 URP.
Open the Feedback Setup window, select your character, check the effects you want, and they're added and wired automatically. From there, call feedback.PlayHit(), feedback.SetFreeze(true), or feedback.PlayDissolve() from your own code β every parameter (color, width, duration, edge glow, scan lines, and more) stays exposed and tweakable on each effect's Inspector.
Whether you're building a top-down action game that needs snappy hit feedback or an RPG that needs elemental status telegraphing, ImpactShader gets you there without writing a single shader.
From the publisher's Asset Store listing.
Technical details
π Key Features
β Hit Flash β instant base-color flash via MaterialPropertyBlock, no extra material needed β Dissolve β noise-clipped dissolve with a glowing edge, ideal for death effects β Outline β inverted-hull outline with per-object color and width β X-Ray β "see-through-walls" rim glow, visible only where the object is occluded β Hologram β rim glow + scanlines + flicker β Fresnel Highlight β breathing rim light for target markers and invincibility states β Freeze / Burn / Poison status overlays β plus unlimited custom statuses via SetStatus(key, active)β FeedbackController facade β one API for every effect, with Auto-Wire and two UnityEvents (On Hit, On Dissolve Complete) β Stack any combination of overlay effects on the same character via OverlayMaterialStack β Feedback Setup Editor window β add or remove every effect from selected GameObjects in one click β No shader writing required β works with your existing base materials β Unity 6 Render Pipeline (URP) β Forward and Deferred rendering paths supported
Ideal for indie developers, combat/action game designers, and anyone who wants polished gameplay feedback without writing a custom shader for every hit, status, or death effect.
π Documentation
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.23f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.