Impact Shader URP View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.3.23 or later
Package size
686 KB
Files
53
Views in the past week
3

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Impact Shader URP

by Pignition Studio 小豬點火工作室 (opens in new tab)

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Price history

Last 6 months

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Price history for Impact Shader URP, 6 months Current $25.00; lowest $25.00; highest $25.00 in this period. $0 $12.5 $25 19 Oct 26 Oct 2 Nov 9 Nov

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Impact Shader URP screenshot 1

Impact Shader URP screenshot 1

About this asset

🌟 Why ImpactShader?

Building gameplay feedback β€” hit flashes, dissolve deaths, outlines, elemental status effects β€” usually means writing a separate script and shader for every effect, then hand-wiring each one into your character controller and combat code.

Pignition ImpactShader takes a different approach β€” nine effects behind a single FeedbackController API, added to any character with one Editor window, and stackable together without stepping on each other.

ImpactShader
A complete gameplay feedback toolkit for Unity 6 URP.

Open the Feedback Setup window, select your character, check the effects you want, and they're added and wired automatically. From there, call feedback.PlayHit(), feedback.SetFreeze(true), or feedback.PlayDissolve() from your own code β€” every parameter (color, width, duration, edge glow, scan lines, and more) stays exposed and tweakable on each effect's Inspector.

Whether you're building a top-down action game that needs snappy hit feedback or an RPG that needs elemental status telegraphing, ImpactShader gets you there without writing a single shader.

From the publisher's Asset Store listing.

Technical details

πŸš€ Key Features

βœ” Hit Flash β€” instant base-color flash via MaterialPropertyBlock, no extra material needed βœ” Dissolve β€” noise-clipped dissolve with a glowing edge, ideal for death effects βœ” Outline β€” inverted-hull outline with per-object color and width βœ” X-Ray β€” "see-through-walls" rim glow, visible only where the object is occluded βœ” Hologram β€” rim glow + scanlines + flicker βœ” Fresnel Highlight β€” breathing rim light for target markers and invincibility states βœ” Freeze / Burn / Poison status overlays β€” plus unlimited custom statuses via SetStatus(key, active)βœ” FeedbackController facade β€” one API for every effect, with Auto-Wire and two UnityEvents (On Hit, On Dissolve Complete) βœ” Stack any combination of overlay effects on the same character via OverlayMaterialStack βœ” Feedback Setup Editor window β€” add or remove every effect from selected GameObjects in one click βœ” No shader writing required β€” works with your existing base materials βœ” Unity 6 Render Pipeline (URP) β€” Forward and Deferred rendering paths supported

Ideal for indie developers, combat/action game designers, and anyone who wants polished gameplay feedback without writing a custom shader for every hit, status, or death effect.

πŸ“˜ Documentation

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.23f1 Not listed Compatible Not listed

As listed on the Asset Store.