Coastal Coconut Palm Trees - 2 Variants, 3 LODs & PBR Textures View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.5.2 or later
Package size
36.3 MB
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31
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Coastal Coconut Palm Trees - 2 Variants, 3 LODs & PBR Textures

by Deep Play Studio LTD (opens in new tab)

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Two coastal coconut palm variants with three LODs each, PBR textures, configured URP materials, ready-to-place prefabs, trunk collision and a demonstration scene.

Price $9.99

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Last 6 months

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Price history for Coastal Coconut Palm Trees - 2 Variants, 3 LODs & PBR Textures, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 28 Sep 5 Oct 12 Oct 19 Oct 26 Oct 2 Nov 9 Nov

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Coastal Coconut Palm Trees - 2 Variants, 3 LODs & PBR Textures screenshot 1

Coastal Coconut Palm Trees - 2 Variants, 3 LODs & PBR Textures screenshot 1

About this asset

Bring Kerala-inspired coconut palms to coastal towns, tropical islands, gardens and architectural scenes. This pack includes the shorter, leaning Kerala Coastal palm and the tall Vizhinjam Windworn palm, with curved leaflets, aged fronds and visible coconut clusters.

Requires Unity 6.5 and Universal Render Pipeline 17.5. Materials and the demonstration scene were checked in Unity 6000.5.2f1 with URP 17.5.0. Built-in and HDRP materials are not included; earlier versions have not been validated.

Included:

- Two ready-to-place tree prefabs with ground-level pivots and metre scale.

- Three mesh LODs per tree, with configured LODGroup switching.

- Separate trunk collision meshes assigned to static MeshColliders.

- Two shared URP Lit tree materials, including opaque double-sided foliage.

- Eleven PNG texture maps, including URP-compatible metallic/smoothness maps and editable source roughness, ORM and foliage height maps.

- A daylight demonstration scene, optional demo URP settings and offline documentation.

The detailed foliage uses geometric leaflets. Tune LOD thresholds, texture settings and tree density for your target hardware. These are static scenery assets: no wind shader, tree rig or animation is included. Vertex colour wind weights are preserved for custom shader work. Collision covers the trunks only. Desktop import and rendering have been verified; mobile performance, large forests and baked lighting have not been certified.

Studio key art is rendered from the delivered source geometry. Unity screenshots show the supplied URP models and demonstration scene. The bark base colour contains AI-generated imagery and its derived surface maps are approximate, not photogrammetry. Foliage textures are procedurally authored.

From the publisher's Asset Store listing.

Technical details

Kerala Coastal: approximately 12.15 m; LOD0 59,822 triangles / LOD1 26,610 / LOD2 7,145.

Vizhinjam Windworn: approximately 17.28 m; LOD0 42,932 triangles / LOD1 19,036 / LOD2 5,000.

6 tree meshes + 2 trunk collision meshes, supplied as FBX. Each collision mesh has 290 triangles.

2 tree prefabs, 2 shared tree materials, 1 demo ground material, 1 demonstration scene.

11 PNG textures: bark at native 887 x 1774 px; foliage/fruit at 4096 x 2048 px.

PBR maps: base colour, OpenGL normal, URP metallic/smoothness, roughness, ORM; additional 16-bit foliage height source.

URP packed map: RGB non-metallic, alpha = 1 - roughness. Original ORM: R unoccluded, G roughness, B non-metallic.

UV mapping: yes. Leaflet UVs intentionally overlap; no unique lightmap UV channel.

LODGroup: 3 levels per tree, screen thresholds 0.45 / 0.18 / 0.015; immediate switching, no crossfade.

Rigging: no. Animations: 0. No wind shader supplied.

Opaque double-sided foliage and static non-convex trunk MeshColliders.

Requires Unity 6.5 and URP 17.5. Tested with Unity 6000.5.2f1 / URP 17.5.0 on macOS. Built-in and HDRP materials are not supplied. No additional third-party art, fonts, custom shaders or runtime scripts.

Import notes: Unity may warn that individual LOD1/LOD2 FBX files lack earlier LOD levels; the supplied prefabs link all three correctly. Native bark maps use non-power-of-two dimensions. Source FBX axis transforms are handled by the supplied Y-up, metre-scale prefabs.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.2f1 Not listed Compatible Not listed

Requires Unity 6.5 and Universal Render Pipeline 17.5. Tested in Unity 6000.5.2f1 with URP 17.5.0 on macOS, including a clean package import and rendered demonstration scene. Uses standard URP Lit materials; Built-in and HDRP materials are not included. Earlier Unity or URP versions have not been validated. No Asset Store package dependencies.

As listed on the Asset Store.