Stylized Terrain Textures - Free Sample View on Asset Store (opens in new tab)

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1.0.0
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6000.4.6 or later
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82.4 MB
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Stylized Terrain Textures - Free Sample

by Cindermoss Studio (opens in new tab)

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Free sample of Stylized Terrain Textures Vol.1 - one seamless stylized Mossy Grass PBR material to try before you buy.

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Get it free on Asset Store (opens in new tab)

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Price history

Last 6 months

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Price history for Stylized Terrain Textures - Free Sample, 6 months Current Free; lowest Free; highest Free in this period. $0 14 Sep 28 Sep 12 Oct 26 Oct 9 Nov

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Stylized Terrain Textures - Free Sample screenshot 1

Stylized Terrain Textures - Free Sample screenshot 1

About this asset

Try one full theme (Mossy Grass) from "Stylized Terrain Textures - Volume 1" before buying the full 13-theme pack. Same quality, same file structure, same import instructions as the full pack.

This is a fully composed ground scene, not a single repeating swatch - richly detailed stylized art, true seamless tiling, and a complete PBR map set.

Like what you see? The full Volume 1 pack includes 13 unique themes: Mossy Grass, Cracked Earth, Forest Floor, Desert Sand, Rocky Gravel, Snow & Frost, Cobblestone, Swamp Mud, Volcanic Ash, Flower Meadow, Cave Stone, Autumn Forest, and Lush Grass.

From the publisher's Asset Store listing.

Technical details

- 1 seamless stylized terrain theme: Mossy Grass

- Full PBR map set: Albedo, Normal, Height, Ambient Occlusion, Roughness, Metallic

- ORM-packed and Unity-native Metallic/Smoothness formats included

- 2K game-ready and 4K source resolutions

- Demo scene included

- Compatible with Built-in, URP, HDRP, and custom render pipelines

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.4.6f1 Compatible Compatible Compatible Compatible

All textures are plain PNG files (Albedo, Normal, Height, AO, Roughness, Metallic, ORM-Packed, and Unity-native Metallic/Smoothness) and work identically regardless of render pipeline — simply assign them to materials using your project's own shader/pipeline.

As listed on the Asset Store.