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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.0.77 or later
- Package size
- 33.7 MB
- Files
- 21
- Views in the past week
- 4
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $59.99 on
Keywords
Curtiss C-46 Commando WW2 Transport Airplane - Game-Ready 3D Model
2 paint schemes ship with this mesh, swapped by texture instead of by model.
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Curtiss C-46 Commando WW2 Transport Airplane - Game-Ready 3D Model screenshot 1
About this asset
Bring a Curtiss C-46 Commando transport aircraft into your WW2 game, flight simulation, cinematic, or educational scene. This Unity-ready aircraft includes two historical paint schemes, each supplied as a configured material and prefab.
KEY FEATURES
- Two skin variations, ready to place in a scene
- Rigged aircraft with bones for the canopy, both propellers, landing gear, and wheels
- Transparent canopy glass on a separate material slot
- UV-mapped model built for real-time use
- Materials compatible with the Built-in, Universal, and High Definition Render Pipelines (BRP, URP, HDRP) through custom RSG Shader Graphs
TECHNICAL DETAILS
- 25,333 vertices; 28,366 triangles
- One skinned mesh with two material slots and a Generic rig with 16 bones
- Three materials: two aircraft skins and one shared transparent glass material
- Five 2048 × 2048 textures: Base Color and Specular Smoothness for each skin, plus one shared Normal map
- Specular Smoothness maps store specular color in RGB and smoothness in alpha
- UV mapped; no LODs or animation clips included
INCLUDED IN THE UNITY PACKAGE
- One rigged FBX aircraft model: SK_RSG_Plane_C46_Commando.fbx
- Two configured skin prefabs: P_RSG_Plane_C46_Commando_Skin01 and Skin02
- Three materials and five textures
- One demo scene for each supported render pipeline: WW2_Demo_BRP, WW2_Demo_URP, and WW2_Demo_HDRP
The shared WW2 Assets demo scenes automatically display the RetroStyle Games WW2 aircraft and pilot prefabs installed in your project. Open the scene for your render pipeline, then drag your preferred C-46 Commando prefab into your own scene. The demo folder is optional and can be removed without affecting the model, materials, or prefabs.
WHERE IT FITS
Suitable for combat flight simulators, dogfight and air combat games, WW2 strategy and shooter projects, cinematics, museum displays, VR, and teaching scenes. The C-46 Commando is part of RetroStyle Games' 19-aircraft WW2 series, spanning American, British, German, Soviet, and Japanese types.
RetroStyle Games has been making game art since 2010, including full 3D game art outsourcing for studios. Questions and requests are welcome in our Discord asset community.
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Built by RetroStyle Games.
From the publisher's Asset Store listing.
Technical details
Number of textures: 5 (Base Color (BC x2), Specular Smoothness (SS x2), Normal (N x1))
Texture dimensions: 2K (2048x2048); sRGB: BC, SS; linear: N
Polygon count: 25,333 verts / 28,366 tris (Unity counts, LOD0)
Minimum polygon count: N/A (single model)
Maximum polygon count: N/A (single model)
Number of meshes/prefabs: 1 mesh(es) (SK_RSG_Plane_C46_Commando: 1 renderer(s), 2 material slot(s)/sub-mesh(es)) / 2 prefab(s) (P_RSG_Plane_C46_Commando_Skin01, P_RSG_Plane_C46_Commando_Skin02)
Rigging: Yes (Generic rig, 16 bones: cabin (canopy), propeller, landing gear (chassis_*) and wheel bones)
Animation count: 0
Animation types (Root Motion / In-place): N/A
UV mapping: Yes (single UV channel, mirrored/stacked shells share texture space)
LOD information: No LODs
Types of materials and texture maps (PBR / metal / specular workflow): Specular workflow - RSG_Lit_Specular Shader Graph (Base Color, Specular Smoothness: specular RGB + smoothness A, shared Normal)
Materials: 3, shared across Built-in, URP and HDRP - no material swapping (custom cross-pipeline Shader Graphs)
Render pipelines: Built-in, URP, HDRP (custom cross-pipeline Shader Graphs included; the Shader Graph package is required on all three - URP and HDRP pull it in automatically, on Built-in install it from the Package Manager)
Colliders: No - add colliders to the prefab for gameplay use
Dimensions: X 32.52 m x Y 9.05 m (height) x Z 23.34 m (1 unit = 1 m, prefab scale 1)
Scenes: 3 demo scenes (WW2_Demo_BRP / URP / HDRP) that automatically line up every installed WW2 Assets airplane and pilot - open the one matching your pipeline
Scripts: 1 C# demo-scene script in namespace RetroStyleGames.WW2Assets (WW2DemoPopulator, editor-only spawning, no input, no dependencies)
Dependencies: Shader Graph - package com.unity.shadergraph 17.0.4 (built into Unity 6), required because every material uses the included RSG Shader Graph shaders. URP and HDRP install it together with the pipeline package; on the Built-in Render Pipeline add it from Window > Package Manager > Unity Registry > Shader Graph. No other package dependencies.
Unity version: exported from and tested in 6000.0.77f1; Minimum Unity version Unity 6.x
Documentation: C46_Commando_Documentation.md included in the package root folder
Unity Asset Store: <URL from publisher portal / not published>
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.77f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.