B-25 Mitchell WW2 Medium Bomber Airplane - Game-Ready 3D Model View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.77 or later
Package size
77.1 MB
Files
35
Views in the past week
5

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$59.99 on

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B-25 Mitchell WW2 Medium Bomber Airplane - Game-Ready 3D Model

by RetroStyle Games (opens in new tab)

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3 paint schemes ship with this mesh, swapped by texture instead of by model.

Price $59.99

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Price history

Last 6 months

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Price history for B-25 Mitchell WW2 Medium Bomber Airplane - Game-Ready 3D Model, 6 months Current $59.99; lowest $59.99; highest $59.99 in this period. $0 $50 $100 5 Oct 12 Oct 19 Oct 26 Oct 2 Nov 9 Nov

Asset preview

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B-25 Mitchell WW2 Medium Bomber Airplane - Game-Ready 3D Model screenshot 1

B-25 Mitchell WW2 Medium Bomber Airplane - Game-Ready 3D Model screenshot 1

About this asset

Bring a North American B-25 Mitchell medium bomber into your WW2 game, flight simulation, cinematic, or educational scene. This Unity-ready aircraft includes three historical paint schemes, each supplied as a configured material set and prefab.

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KEY FEATURES

  • Three skin variations, ready to place in a scene
  • Rigged aircraft with bones for the canopy, both propellers, landing gear, and wheels
  • Transparent canopy glass on a separate material slot
  • UV-mapped model built for real-time use
  • Materials compatible with the Built-in, Universal, and High Definition Render Pipelines (BRP, URP, HDRP) through custom RSG Shader Graphs

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TECHNICAL DETAILS

  • 43,726 vertices; 46,124 triangles
  • One skinned mesh with three material slots and a Generic rig with 17 bones
  • Seven materials: six skin materials (two texture sheets for each of the three skins) and one shared transparent glass material
  • Fourteen 2048 × 2048 textures: Base Color and Specular Smoothness for each sheet of every skin, plus two shared Normal maps
  • Specular Smoothness maps store specular color in RGB and smoothness in alpha
  • UV mapped; no LODs or animation clips included

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INCLUDED IN THE UNITY PACKAGE

  • One rigged FBX aircraft model: SK_RSG_Plane_B25_Mitchell.fbx
  • Three configured skin prefabs: P_RSG_Plane_B25_Mitchell_Skin01 through Skin03
  • Seven materials and fourteen textures
  • One demo scene for each supported render pipeline: WW2_Demo_BRP, WW2_Demo_URP, and WW2_Demo_HDRP

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The shared WW2 Assets demo scenes automatically display the RetroStyle Games WW2 aircraft and pilot prefabs installed in your project. Open the scene for your render pipeline, then drag your preferred B-25 Mitchell prefab into your own scene. The demo folder is optional and can be removed without affecting the model, materials, or prefabs.

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WHERE IT FITS

Suitable for combat flight simulators, dogfight and air combat games, WW2 strategy and shooter projects, cinematics, museum displays, VR, and teaching scenes. The B-25 Mitchell is part of RetroStyle Games' 19-aircraft WW2 series, spanning American, British, German, Soviet, and Japanese types.

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RetroStyle Games has been making game art since 2010, including full 3D game art outsourcing for studios. Questions and requests are welcome in our Discord asset community.

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If you liked this package, please leave a review! It helps us create more high-quality content for you.

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Follow RetroStyle Games for new packs, updates, and promotions:

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WEBSITE | INSTAGRAM | TWITTER | YOUTUBE | BEHANCE

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Built by RetroStyle Games.

From the publisher's Asset Store listing.

Technical details

Number of textures: 14 (Base Color (BC x6), Specular Smoothness (SS x6), ? x2)

Texture dimensions: 2K (2048x2048); sRGB: BC, SS; linear: ?

Polygon count: 43,726 verts / 46,124 tris (Unity counts, LOD0)

Minimum polygon count: N/A (single model)

Maximum polygon count: N/A (single model)

Number of meshes/prefabs: 1 mesh(es) (SK_RSG_Plane_B25_Mitchell: 1 renderer(s), 3 material slot(s)/sub-mesh(es)) / 3 prefab(s) (P_RSG_Plane_B25_Mitchell_Skin01, P_RSG_Plane_B25_Mitchell_Skin02, P_RSG_Plane_B25_Mitchell_Skin03)

Rigging: Yes (Generic rig, 17 bones: cabin (canopy), propeller, landing gear (chassis_*) and wheel bones)

Animation count: 0

Animation types (Root Motion / In-place): N/A

UV mapping: Yes (single UV channel, mirrored/stacked shells share texture space)

LOD information: No LODs

Types of materials and texture maps (PBR / metal / specular workflow): Specular workflow - RSG_Lit_Specular Shader Graph (Base Color, Specular Smoothness: specular RGB + smoothness A, shared Normal)

Materials: 7, shared across Built-in, URP and HDRP - no material swapping (custom cross-pipeline Shader Graphs)

Render pipelines: Built-in, URP, HDRP (custom cross-pipeline Shader Graphs included; the Shader Graph package is required on all three - URP and HDRP pull it in automatically, on Built-in install it from the Package Manager)

Colliders: No - add colliders to the prefab for gameplay use

Dimensions: X 20.55 m x Y 4.93 m (height) x Z 17.16 m (1 unit = 1 m, prefab scale 1)

Scenes: 3 demo scenes (WW2_Demo_BRP / URP / HDRP) that automatically line up every installed WW2 Assets airplane and pilot - open the one matching your pipeline

Scripts: 1 C# demo-scene script in namespace RetroStyleGames.WW2Assets (WW2DemoPopulator, editor-only spawning, no input, no dependencies)

Dependencies: Shader Graph - package com.unity.shadergraph 17.0.4 (built into Unity 6), required because every material uses the included RSG Shader Graph shaders. URP and HDRP install it together with the pipeline package; on the Built-in Render Pipeline add it from Window > Package Manager > Unity Registry > Shader Graph. No other package dependencies.

Unity version: exported from and tested in 6000.0.77f1; Minimum Unity version Unity 6.x

Documentation: B25_Mitchell_Documentation.md included in the package root folder

Unity Asset Store: <URL from publisher portal / not published>

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.77f1 Compatible Compatible Compatible

As listed on the Asset Store.