RAF Pilot - Rigged Low Poly WW2 Character 3D Model View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.77 or later
Package size
19.5 MB
Files
15
Views in the past week
10

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$49.99 on

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RAF Pilot - Rigged Low Poly WW2 Character 3D Model

by RetroStyle Games (opens in new tab)

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Eight airmen share one rig, so a whole crew populates a scene without retargeting anything.

Price $49.99

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Price history

Last 6 months

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Price history for RAF Pilot - Rigged Low Poly WW2 Character 3D Model, 6 months Current $49.99; lowest $49.99; highest $49.99 in this period. $0 $25 $50 5 Oct 12 Oct 19 Oct 26 Oct 2 Nov

Asset preview

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RAF Pilot - Rigged Low Poly WW2 Character 3D Model screenshot 1

RAF Pilot - Rigged Low Poly WW2 Character 3D Model screenshot 1

About this asset

Add a Royal Air Force pilot to your WW2 scene. This Unity-ready character is rigged for posing and animation and can serve as cockpit crew, ground personnel, or a featured character in games, cinematics, and simulations.

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KEY FEATURES

  • Detailed WW2-era RAF pilot model, UV mapped and built for real-time use
  • Generic rig with 73 bones, ready for custom posing and animation
  • One configured prefab for quick scene placement
  • Materials compatible with the Built-in, Universal, and High Definition Render Pipelines (BRP, URP, HDRP) through custom RSG Shader Graphs

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TECHNICAL DETAILS

  • 7,142 vertices; 9,905 triangles
  • One rigged mesh with four material slots sharing one RSG_Lit material (metallic workflow)
  • Three 2048 × 2048 textures: Base Color, Normal, and MAS
  • MAS packs Metallic in red, Ambient Occlusion in green, and Smoothness in alpha
  • Generic rig; no animation clips or LODs included
  • Humanoid animation retargeting is not supported out of the box

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INCLUDED IN THE UNITY PACKAGE

  • One rigged FBX character model: SK_RSG_RAF_Pilot.fbx
  • One ready-to-use prefab: P_RSG_RAF_Pilot
  • One material and three textures
  • One demo scene for each supported render pipeline: WW2_Demo_BRP, WW2_Demo_URP, and WW2_Demo_HDRP

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The shared WW2 Assets demo scenes automatically display the RetroStyle Games WW2 aircraft and pilot prefabs installed in your project. Open the scene for your render pipeline, then drag the RAF Pilot prefab into your own scene. The demo folder is optional and can be removed without affecting the character, material, or prefab.

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WHERE IT FITS

Suitable for WW2 and military shooters, combat flight simulators, dogfight games, squad and survival projects, cinematics, museum displays, VR, and teaching scenes. This character is one of eight in the RetroStyle Games WW2 Pilots line, alongside USAAF, USAAF Bomber, AVG, USSR, ROCAF China, IAF, and Japanese pilots.

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RetroStyle Games has been making game art since 2010, including full 3D game art outsourcing for studios. Questions and requests are welcome in our Discord asset community.

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If you liked this package, please leave a review! It helps us create more high-quality content for you.

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Follow RetroStyle Games for new packs, updates, and promotions:

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WEBSITE | INSTAGRAM | TWITTER | YOUTUBE | BEHANCE

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Built by RetroStyle Games.

From the publisher's Asset Store listing.

Technical details

Number of textures: 3 (Base Color (BC x1), Metallic AO Smoothness (MAS x1), Normal (N x1))

Texture dimensions: 2K (2048x2048); sRGB: BC; linear: MAS, N

Polygon count: 7,142 verts / 9,905 tris (Unity counts, LOD0)

Minimum polygon count: N/A (single model)

Maximum polygon count: N/A (single model)

Number of meshes/prefabs: 1 mesh(es) (SK_RSG_RAF_Pilot: 1 renderer(s), 4 material slot(s)/sub-mesh(es)) / 1 prefab(s) (P_RSG_RAF_Pilot)

Rigging: Yes (Generic rig, 73 bones)

Animation count: 0

Animation types (Root Motion / In-place): N/A

UV mapping: Yes (single UV channel, mirrored/stacked shells share texture space)

LOD information: No LODs

Types of materials and texture maps (PBR / metal / specular workflow): Metallic workflow - RSG_Lit Shader Graph (Base Color, MAS: metallic R, AO G, smoothness A, Normal)

Materials: 1, shared across Built-in, URP and HDRP - no material swapping (custom cross-pipeline Shader Graphs)

Render pipelines: Built-in, URP, HDRP (custom cross-pipeline Shader Graphs included; the Shader Graph package is required on all three - URP and HDRP pull it in automatically, on Built-in install it from the Package Manager)

Colliders: No - add colliders to the prefab for gameplay use

Dimensions: X 1.35 m x Y 1.94 m (height) x Z 0.56 m (1 unit = 1 m, prefab scale 1)

Scenes: 3 demo scenes (WW2_Demo_BRP / URP / HDRP) that automatically line up every installed WW2 Assets airplane and pilot - open the one matching your pipeline

Scripts: 1 C# demo-scene script in namespace RetroStyleGames.WW2Assets (WW2DemoPopulator, editor-only spawning, no input, no dependencies)

Dependencies: Shader Graph - package com.unity.shadergraph 17.0.4 (built into Unity 6), required because every material uses the included RSG Shader Graph shaders. URP and HDRP install it together with the pipeline package; on the Built-in Render Pipeline add it from Window > Package Manager > Unity Registry > Shader Graph. No other package dependencies.

Unity version: exported from and tested in 6000.0.77f1; Minimum Unity version Unity 6.x

Documentation: RAF_Pilot_Documentation.md included in the package root folder

Unity Asset Store: <URL from publisher portal / not published>

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.77f1 Compatible Compatible Compatible

As listed on the Asset Store.