Fantasy Game Character Pack made by professional artists with AAA game quality standards.
The pack includes 45 fully rigged original characters across four major art styles — Oriental ancient fantasy, modern anime, sci-fi mecha and wasteland adventure — complete with full animation sets and a pre-built showcase scene, ready for production use in Unity URP.
It is made with high attention to character design quality and visual appeal. Everything in the pack is exactly the same as advertised in renders and showcase video. You will find a massive library of production-ready optimized character models to populate your game levels, bring diverse heroes and NPCs to life, create animated shorts or build cinematic cutscenes across multiple genres.
Included Asset Categories:
- Special Characters (2): Two premium characters — QingLengXianShi and TaoYaoGuLiang — each with an extended exclusive animation set
- Oriental Fantasy Characters: Cultivators, swordsmen, fairy maidens and ancient-style heroes for xianxia/wuxia games
- Modern Anime Characters: Stylized anime boys, girls, office workers and modern casual heroes
- Sci-Fi & Cyber Characters: Mecha pilots, cyber warriors, cyborg fighters and futuristic soldiers
- Wasteland Adventure Characters: Post-apocalyptic survivors, raiders, rugged wanderers and wasteland heroes
- Complete Animations: Normal characters include 3 core animations (Idle, Run, Make); Special characters include 7 extended animations (Idle, Stretch, Run, Walk, Combine, Make, ChopWood) — 143 total animations
- Demo Scene: Pre-built showcase scene displaying all 45 characters with full animation previews ready to use
Resource Overview:
- 45 original rigged characters
- 90 materials (2 per character: head + body)
- 270 PBR textures (6 per character: Head Color/AO/Normal + Body Color/AO/Normal)
- 143 animation clips total
Custom PBR Shader:
This pack uses a dedicated ShaderGraph-based PBR shader optimized for URP. It uses an efficient packed Mask texture workflow to keep performance high while maintaining AAA visual quality:
- Red Channel (R): Metallic map controls metalness response
- Green Channel (G): Roughness map controls surface smoothness
- Blue Channel (B): Ambient Occlusion (AO) adds contact shadow detail
Additional parameters allow fine-tuning of normal strength, emission, tint color and alpha clipping directly in the material inspector.
Perfect for anime games, xianxia/cultivation RPGs, sci-fi shooters, wasteland survival games, visual novels, animated shorts, virtual production and any project needing a large diverse cast of high-quality ready-to-use characters.
WebSite: `https://kop098.github.io/igdmaster/`
Discord: igdmaster
Technical Support: `https://discord.gg/dzJzhaCeUg`