12 Parallax Backgrounds - 60 Tileable Layers View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
2022.3.62 or later
Package size
859 KB
Files
69
Views in the past week
16

Price tracking

Last checked
Tracked since
Lowest recorded
$13.99 on

Keywords

12 Parallax Backgrounds - 60 Tileable Layers

by Rasterloom (opens in new tab)

No ratings yet

Twelve 1920 x 1080 parallax sets, five depth layers each, every layer tiling horizontally. One component per layer and the scene scrolls.

Price $19.99

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for 12 Parallax Backgrounds - 60 Tileable Layers, 6 months Current $19.99; lowest $13.99; highest $19.99 in this period. $0 $10 $20 14 Sep 28 Sep 12 Oct 26 Oct 9 Nov Version 1.0.1 released 15 Oct 2026 v1.0.1

Asset preview

1 / 6

12 Parallax Backgrounds - 60 Tileable Layers screenshot 1

12 Parallax Backgrounds - 60 Tileable Layers screenshot 1

About this asset

Twelve parallax background sets at 1920 x 1080, five depth layers each: sky, far, mid, near and foreground.

EVERY LAYER TILES HORIZONTALLY

That is the part that decides whether a parallax pack is usable. A layer that almost tiles gives you a seam that slides past the camera once per screen width, and there is no way to fix it in engine. All 60 layers here are built to repeat exactly, so a side-scroller can run for as long as it likes.

WHAT YOU GET

- 12 sets: Forest Dawn, Forest Dusk, Mountain Day, City Night, Desert Dunes, Snow Ridge, Swamp Mist, Autumn Hills, Alien Dusk, Night Stars, Underwater Deep, Volcanic Ash

- 60 layers, 1920 x 1080 PNG, five depths per set

- ParallaxLayer.cs - one component per layer, set a speed factor, done

- A demo scene that scrolls a full set on Play

- Documentation with the recommended speed factors per depth

THE SCRIPT IS FOUR LINES OF SETUP

Put ParallaxLayer on each layer, give the far ones a small factor and the near ones a large one, and move the camera. There is no manager object to configure, no singleton, and no dependency on a render pipeline or a package - it is plain UnityEngine, so it compiles in a fresh empty project.

IMPORT SETTINGS ALREADY APPLIED

Sprite, Bilinear filter, Compression None, mip maps off, Wrap Repeat on the layers that scroll. Wrap Repeat is what lets a single layer cover an endless run without duplicating the object.

DRAWN WITH CODE, NOT PAINTED

Every layer is generated: horizon curves, tree and building silhouettes, cloud fields and light gradients, written for this pack. That is how the sets stay consistent with each other and how the tiling comes out exact rather than close.

LICENCE

Royalty-free, unlimited commercial and personal projects, no attribution required. You may not resell or redistribute the layer files themselves as an asset pack.

From the publisher's Asset Store listing.

Technical details

- 12 sets x 5 layers = 60 backgrounds, 1920 x 1080 PNG

- Every layer tiles horizontally, exactly

- Import settings baked in: Sprite, Bilinear, Compression None, mip maps off, Wrap Repeat on scrolling layers

- Demo scene: ParallaxDemo.unity, a full set scrolling on Play

- Scripts: ParallaxLayer.cs and DemoCameraPan.cs, plain UnityEngine only, no render pipeline dependency

- Works with Built-in, URP and HDRP

- Documentation: readme with recommended speed factors per depth, set listing, licence

- Unity 2022.3 or newer

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.6.0f1 Compatible Compatible Compatible
2022.3.62f3 Compatible Compatible Compatible

As listed on the Asset Store.