804 Top-Down Tiles - 47-Blob Auto-Tiling, 12 Terrains View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
2022.3.62 or later
Package size
2.3 MB
Files
1,616
Views in the past week
29

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804 Top-Down Tiles - 47-Blob Auto-Tiling, 12 Terrains

by Rasterloom (opens in new tab)

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Twelve terrains with the full 47-case blob set drawn for each, at 32 and 64 px, so any two terrains meet cleanly in a Unity Tilemap.

Price $24.99

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Price history

Last 6 months

USD
Price history for 804 Top-Down Tiles - 47-Blob Auto-Tiling, 12 Terrains, 6 months Current $24.99; lowest $17.49; highest $24.99 in this period. $0 $12.5 $25 14 Sep 28 Sep 12 Oct 26 Oct 9 Nov Version 1.0.1 released 15 Oct 2026 v1.0.1

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804 Top-Down Tiles - 47-Blob Auto-Tiling, 12 Terrains screenshot 1

804 Top-Down Tiles - 47-Blob Auto-Tiling, 12 Terrains screenshot 1

About this asset

804 top-down tiles: twelve terrains, each with the complete 47-case blob auto-tiling set, at 32 and 64 pixels.

WHY 47 CASES MATTERS

A terrain that only ships a 16-case corner set cannot draw a diagonal join or a single isolated tile without a visible seam. The 47-blob set covers every neighbour configuration there is - outer corners, inner corners, dead ends, single tiles, the lot - so a hand-painted map never shows a hole. All 47 are drawn for every terrain, not generated by rotating four sprites.

WHAT YOU GET

- Twelve terrains, each as a 47-blob set, a 16-case corner set and a plain fill

- Two sizes throughout: 32 px and 64 px, the same art at both

- Packed atlases plus loose tiles

- A demo scene with a full map laid out, so you can see the terrains meeting before you paint anything

- Documentation covering the blob numbering, so a Rule Tile or a custom auto-tiler can be wired up in minutes

TERRAINS

Grass, dirt, sand, snow, stone, ash, water, lava, swamp, path, wood and metal. They share one palette family and one light direction, so a map that crosses from grass to stone to water does not look like three packs stitched together.

IMPORT SETTINGS ALREADY APPLIED

Sprite, Point filter, Compression None, mip maps off, Wrap Clamp, Full Rect mesh. Point filtering is what keeps a tile edge a tile edge; bilinear filtering bleeds neighbouring tiles into each other along every seam, which shows up as a faint grid over the whole map.

DRAWN WITH CODE, NOT GENERATED

Every tile is defined as geometry and rendered by a generator written for this pack, which is the only practical way to keep 47 cases x 12 terrains x 2 sizes consistent to the pixel.

LICENCE

Royalty-free, unlimited commercial and personal projects, no attribution required. You may not resell or redistribute the tile files themselves as an asset pack.

From the publisher's Asset Store listing.

Technical details

- 804 tiles: 12 terrains, 47-blob set plus 16-case corner set plus fill, at 32 px and 64 px

- Packed atlases and loose tiles, both included

- Import settings baked in: Sprite, Point filter, Compression None, mip maps off, Wrap Clamp, Full Rect mesh

- Demo scene with a full map laid out across several terrains

- Documentation: blob-case numbering, terrain listing, licence

- Works with Built-in, URP and HDRP, and with Unity's Tilemap and Rule Tiles

- Unity 2022.3 or newer

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.6.0f1 Compatible Compatible Compatible
2022.3.62f3 Compatible Compatible Compatible

As listed on the Asset Store.