123 Pixel Icons - 16x16 RPG Inventory & UI Sprites View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
2022.3.62 or later
Package size
84 KB
Files
130
Views in the past week
8

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123 Pixel Icons - 16x16 RPG Inventory & UI Sprites

by Rasterloom (opens in new tab)

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123 hand-drawn 16x16 pixel icons for RPG inventories, shops and HUDs. Eight categories, one palette, one light direction - any two icons still look like one set.

Price $14.99

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Price history

Last 6 months

USD
Price history for 123 Pixel Icons - 16x16 RPG Inventory & UI Sprites, 6 months Current $14.99; lowest $14.99; highest $14.99 in this period. $0 $10 $20 14 Sep 28 Sep 12 Oct 26 Oct 9 Nov Version 1.0.1 released 15 Oct 2026 v1.0.1

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123 Pixel Icons - 16x16 RPG Inventory & UI Sprites screenshot 1

123 Pixel Icons - 16x16 RPG Inventory & UI Sprites screenshot 1

About this asset

123 pixel icons drawn on a 16 x 16 grid, for RPG inventories, shops, crafting screens and HUDs.

Every icon shares one palette, one light direction and one outline weight, so any two of them sit side by side in a slot grid and read as one set. That consistency is the whole point: mixing icon packs is what makes an inventory screen look assembled rather than designed.

WHAT YOU GET

- 123 sprites, 16 x 16, PNG with transparency, in eight categories: Weapons (16), Armour (16), Treasure (16), Potions (15), Food (15), Resources (15), Magic (15) and Interface (15)

- A demo scene with every icon on a wall and a camera that tours it the moment you press Play

- PixelSnap.cs, the one script a pixel-art project actually needs, with the reason written in the file

- A readme with the palette as hex values, the full category listing and the licence

IMPORT SETTINGS ALREADY APPLIED

Filter Mode Point, Compression None, Pixels Per Unit 16, Mesh Type Full Rect, mip maps off, Wrap Mode Clamp.

Point filtering and no compression are what keep a 16 x 16 icon crisp. Bilinear filtering smears the one-pixel outline into a grey halo; block compression puts colour artefacts across an image that only has ninety-odd colours to begin with. Neither looks broken, both look slightly off, and that is exactly why they survive into shipped games. You do not have to fix any of it here.

DRAWN WITH CODE, NOT GENERATED

Every icon is procedurally generated: each shape is defined as geometry snapped to the 16 x 16 grid and rendered by a generator written for this pack. Nothing is traced, photo-sourced or produced by an image generator.

PALETTE

30 material ramps of three steps each, plus a single shared outline colour used by every icon. Every hex value is listed in the documentation, so anything you draw yourself can join the set.

LICENCE

Royalty-free, unlimited commercial and personal projects, no attribution required. You may not resell or redistribute the icon files themselves as an asset pack.

From the publisher's Asset Store listing.

Technical details

- 123 sprites, 16 x 16 px, PNG with alpha

- Eight categories: Weapons 16, Armour 16, Treasure 16, Potions 15, Food 15, Resources 15, Magic 15, Interface 15

- One palette across the whole set: 30 material ramps of three steps each, plus one shared outline colour

- Import settings baked into the package: Point filter, Compression None, Pixels Per Unit 16, Full Rect mesh, mip maps off, Wrap Clamp, alpha is transparency

- Demo scene: IconGallery.unity, every icon laid out, camera tours the wall on Play

- Scripts: IconTourCamera.cs and PixelSnap.cs, both plain UnityEngine with no render pipeline dependency, so they compile in Built-in, URP and HDRP alike

- Documentation: readme with the import settings and why they matter, full palette as hex, category and tag listing, licence

- Unity 2022.3 or newer

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.6.0f1 Compatible Compatible Compatible
2022.3.62f3 Compatible Compatible Compatible

As listed on the Asset Store.